[Completed] Video Poker

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Roukan
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Re: WIP: Video Poker [Completed]

Post by Roukan » Mon Jan 14, 2013 10:00 am

Kilo wrote:well... looks great!
I don't wanna criticize you but the animation looks a little bit slow!
So, for the whole game it could be boring to wait for the dealing cards! :? :?:
Hi Kilo

Your more than welcome to criticize, always good to get feedback.

I shall be doing some tests to see whats the best speed vs animation not looking shoddy, hopefully find that sweet spot.

Once I release the .HEX file, just report back here with any comments.


Cheers

Roukan / Jim

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Kilo
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Re: WIP: Video Poker [Completed]

Post by Kilo » Mon Jan 14, 2013 9:19 pm

Of Course.... I will! :)
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!

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Roukan
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Re: WIP: Video Poker [Completed]

Post by Roukan » Mon Jan 14, 2013 10:10 pm

Kilo wrote:Of Course.... I will! :)
I shall be posting a .HEX sometime tomorrow.

Take it as a BETA as you never know I might of broken something :o


Cheers

Roukan / Jim

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Roukan
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Re: WIP: Video Poker [Completed]

Post by Roukan » Tue Jan 15, 2013 1:33 pm

Hi All

I have attached final BETA .HEX of Video Poker Remixed, also a video of me playing a full game (with high score entry).

Sorry no audio (must sort out Cam Studio :roll: :? )

Hopefully I haven't broken anything code wise, whilst tinkering.

Any feedback is most welcome, especially on the card dealing animation/speed.


Cheers

Roukan / Jim




VPoker2.hex
Video Poker Remixed (BETA)
(118.72 KiB) Downloaded 165 times

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Kilo
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Re: WIP: Video Poker [Completed]

Post by Kilo » Thu Jan 17, 2013 10:34 am

I tested it!
wow!!! It's very great!!!! better than the first version!
And the animation is very good! not too slow, not too fast!
Everything fits in the screen! It is very clear and makes a lot of fun!

Thank you!!!

PS: Is it possible to erase the EEPROM Highscore?
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!

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Roukan
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Re: WIP: Video Poker [Completed]

Post by Roukan » Thu Jan 17, 2013 1:16 pm

Kilo wrote:I tested it!
wow!!! It's very great!!!! better than the first version!
And the animation is very good! not too slow, not too fast!
Everything fits in the screen! It is very clear and makes a lot of fun!

Thank you!!!

PS: Is it possible to erase the EEPROM Highscore?
Hi Kilo

Thanks for the positive feedback, glad you like it. :D

"Erase the EEPROM Highscore" - Do you mean reset it back to the defaults of #1 @ 150 / #2 @ 100 / #3 @ 50? --> If so the answer is no.

I guess I could put in some button combo on the title screen that gives you the option to do so, though I'd be interested to hear if anyone else has put this type of option in their game to maybe try and adhere to some "system standard" combination of buttons.


Cheers


Roukan / Jim

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Kilo
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Re: WIP: Video Poker [Completed]

Post by Kilo » Thu Jan 17, 2013 2:13 pm

I guess there are one or two games with this feature, yes...

So it could be done by the kernel!
Have to ask UZE or let's have a look to the other games!
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!

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uze6666
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Re: WIP: Video Poker [Completed]

Post by uze6666 » Thu Jan 17, 2013 6:26 pm

The kernel has function to read and write eeprom blocks, it's the game's programmer responsibility to provide a "reset" eeprom data function. There the emuze tool you use (a uzebox rom) that allow you to browse the eeprom blocks and modify or delete them. It available from the uzebox sources in svn.

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D3thAdd3r
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Re: WIP: Video Poker [Completed]

Post by D3thAdd3r » Mon Jan 21, 2013 11:31 pm

I see you have done quite a bit of polishing to your game, and it has ended up to a high standard. Nice work on this Jim :!:

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Roukan
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Re: WIP: Video Poker [Completed]

Post by Roukan » Mon Jan 21, 2013 11:44 pm

D3thAdd3r wrote:I see you have done quite a bit of polishing to your game, and it has ended up to a high standard. Nice work on this Jim :!:
Thanks very much kind sir :D


Cheers


Roukan / Jim

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