I have added a different AI for the eggheads. They run to a random bun top, then they choose another one to run to. As the player primarily has to stomp the bun tops, they are still obnoxious but not as evil as the hunters. Please see the sources on github and the demo.
I have found a bug in both the algorithms. If the target, player or buntop, is at the upper right corner and the opponents are on the upper left, they cannot reach their target because of the construction of the platforms. I think I have to introduce a penalty for hitting a floor end and make the direction choosing random at the next ladder entry.
NEW GAME ALERT: Würgertime v2.0
Re: WIP announcement: Würgertime
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- Wuergertime-demo-20121014.hex.gz
- (35.6 KiB) Downloaded 406 times
Re: WIP announcement: Würgertime
Slower and easier is never a problem.D3thAdd3r wrote: Likely I am just that terrible at the game, but I am thinking it will be near impossible to beat many levels at current speed(even after the chef gets his pepper? abilities).
Re: WIP announcement: Würgertime
It looks very nice, but it's very fast (for an old man as me Does the player in the finised game will have the possibility to "kill" or "stop" the opponents?Janka wrote:I have added a different AI for the eggheads. They run to a random bun top, then they choose another one to run to. As the player primarily has to stomp the bun tops, they are still obnoxious but not as evil as the hunters. Please see the sources on github and the demo.
I have found a bug in both the algorithms. If the target, player or buntop, is at the upper right corner and the opponents are on the upper left, they cannot reach their target because of the construction of the platforms. I think I have to introduce a penalty for hitting a floor end and make the direction choosing random at the next ladder entry.
-Harty
Life's too short to remove usb safely
Web: www.hwhardsoft.de
http://www.facebook.com/hwhardsoft
YouTube: http://www.youtube.com/user/hwhardsoft
Web: www.hwhardsoft.de
http://www.facebook.com/hwhardsoft
YouTube: http://www.youtube.com/user/hwhardsoft
Re: WIP announcement: Würgertime
Sure, like in the original Burger Time the cook can collect pepper pots and throw pepper to stop them, and like the original, he can smash opponents by catching them with falling burger components. I'm at the latter function currently.Harty123 wrote:Does the player in the finised game will have the possibility to "kill" or "stop" the opponents?
EDIT: I made a new demo. There is now some basic randomness in opponent movement, selectable in the level description. The opponents will act more random once they turned around in a dead end. Eggheads will keep in this "mad" state until they find their target bun top, the other two will stay like this for a few seconds. As a new feature, I made it possible to smash opponents. They will just stop in the current demo, I think I will make them leave the screen in a parabola like in "Rick Dangerous". Please see the updated sources at github.
EDIT: Added off-screen jumping of hit enemies. Please see the updated demo.
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- Wuergertime-demo-20121016.hex.gz
- (36.34 KiB) Downloaded 480 times
Re: WIP announcement: Würgertime
Hi,
I added an WIP entry and page in the wiki for this great game:
http://uzebox.org/wiki/index.php?title=Wurgertime
@Janka
Feel free to change this page.
-Harty
I added an WIP entry and page in the wiki for this great game:
http://uzebox.org/wiki/index.php?title=Wurgertime
@Janka
Feel free to change this page.
-Harty
Life's too short to remove usb safely
Web: www.hwhardsoft.de
http://www.facebook.com/hwhardsoft
YouTube: http://www.youtube.com/user/hwhardsoft
Web: www.hwhardsoft.de
http://www.facebook.com/hwhardsoft
YouTube: http://www.youtube.com/user/hwhardsoft
Re: WIP announcement: Würgertime
I've made a new demo. Now hit enemies are replaced after a while. The maximum number of enemies can be configured per level, as well in which attack wave they should come. Updated sources on github.
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- Wuergertime-demo-20121026.hex.gz
- (36.57 KiB) Downloaded 423 times
Re: WIP announcement: Würgertime
Hi There
As soon as I saw the thread title I thought "could it be a Burgertime port for the Uzebox", and lo and behold it sure was
Love the title, even though very similar to the original - in my eyes it has a nice ring to it - made me smile.
Gave it a little play (not much time tonight as it's getting late here), but it looks great.
Took me back nearly 30 years, I used to play this at a friends house in the early/mid 80's on his Mattel Aquarius computer.
Look forward to seeing this finished (Hopefully give you feedback along the way).
Keep up the great work.
Roukan / Jim
As soon as I saw the thread title I thought "could it be a Burgertime port for the Uzebox", and lo and behold it sure was
Love the title, even though very similar to the original - in my eyes it has a nice ring to it - made me smile.
Gave it a little play (not much time tonight as it's getting late here), but it looks great.
Took me back nearly 30 years, I used to play this at a friends house in the early/mid 80's on his Mattel Aquarius computer.
Look forward to seeing this finished (Hopefully give you feedback along the way).
Keep up the great work.
Roukan / Jim
Re: WIP announcement: Würgertime
With the latest additions there is some score for stomping down burger components and for hitting opponents, as well the cook can now be caught by them. Please see the attached demo. Updated sources on github, as always.
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- Wuergertime-demo-20121103.hex.gz
- (37.98 KiB) Downloaded 499 times
Re: WIP announcement: Würgertime
Good to see this progress, the game is really coming together well
Re: WIP announcement: Würgertime
D3thAdd3r, you offered some sounds. How should we put the collaborative effort together? Cleanest solution would be you had an account on github, so I could add you to the project and you can commit the sounds yourself. I will change the title screen to have some animation for the credits.