Since Dave's been looking for things to try in his emulator, and since everything else is kinda spread all over I'm going to post links to all my released stuff in one spot here. Feel free to download and try on Uzebox hardware or emulator or whatever...
Maze game-- maze game included with all kernel distributions in Mode 0
http://www.embeddedengineeringllc.com/U ... s/maze.hex
Race Demo-- First experiment with Mode 1 (Sprites + background, vertical scroll, background animation)
http://www.embeddedengineeringllc.com/U ... s/race.hex
Graphics Demo 2-- second demo with Mode 1 (Sprites + background, H and V scroll, background animation)
http://www.embeddedengineeringllc.com/U ... /demo2.hex
Halloween2008-- Full demo with background music in Mode 1 (Sprites + background, H and V scroll, sprite animation, BGM)
http://www.embeddedengineeringllc.com/U ... en2008.hex
ESD Attack!-- Full game done for test code for AVCores sold by SparkFun in Mode 1 (Sprites + background, H and V scroll, sprite animation, sound effects, line scroll)
http://www.embeddedengineeringllc.com/U ... Attack.hex
Moon Patrol-- work in progress/proof of concept for game in Mode 1 (Sprites + background, H, sprite animation, BGM, Hscroll regions, fauxrallax scrolling.)
http://www.embeddedengineeringllc.com/U ... P_wip4.hex
I'll just add to this list when I do more.
-Clay
Clay's Demos/Games
- steve.chamberlin
- Posts: 73
- Joined: Wed May 13, 2009 3:33 pm
- Location: Bay Area, CA
- Contact:
Re: Clay's Demos/Games
The Halloween 2008 demo never gets past the bloody Uzebox logo on my hardware, although it works fine in the emulator. Is this because I don't have any joypads connected, and it's waiting for some kind of joypad signature? I'm still waiting for the mailman to deliver those...
I just noticed the XGS tombstone in the graveyard scene... nice.
I just noticed the XGS tombstone in the graveyard scene... nice.
Re: Clay's Demos/Games
I don't think it waits for input. It just keeps going.
Lerc wrote:I intend to use my powerful skills of procrastination to ensure that when I get to making things, the chips will be available.
Re: Clay's Demos/Games
It may be just that, since for those who didn't know, in the next scene you can somewhat control the bats with the joypad. I'll check tonight with no joysticks plugged.The Halloween 2008 demo never gets past the bloody Uzebox logo on my hardware, although it works fine in the emulator. Is this because I don't have any joypads connected, and it's waiting for some kind of joypad signature? I'm still waiting for the mailman to deliver those...
I just noticed the XGS tombstone in the graveyard scene... nice.
-uze
Re: Clay's Demos/Games
LOL. I never picked up on that before.steve.chamberlin wrote:I just noticed the XGS tombstone in the graveyard scene... nice.
Tango D Library http://www.dsource.org/projects/tango
D Dynamic Libraries - http://www.dsource.org/projects/ddl
Enki Parser Generator - http://www.dsource.org/projects/ddl/wiki/Enki
D Programming Language - http://www.digitalmars.com/d
D Dynamic Libraries - http://www.dsource.org/projects/ddl
Enki Parser Generator - http://www.dsource.org/projects/ddl/wiki/Enki
D Programming Language - http://www.digitalmars.com/d
Re: Clay's Demos/Games
Confirmed. Demos resets after the bleeding logo if no gamepad is plugged!I'll check tonight with no joysticks plugged.
-uze
- steve.chamberlin
- Posts: 73
- Joined: Wed May 13, 2009 3:33 pm
- Location: Bay Area, CA
- Contact:
Re: Clay's Demos/Games
Just in time, I finally received my gamepads.
Re: Clay's Demos/Games
Cool. Did you get snes originals ones?