Ok guys, just want to give you some news concerning beta3. I'm (was) mostly finished, just trying to add that last request from Clay. Need to find 8 cycles and we should have independent tile bank per screen section.
I know it takes for ever to push this rev out but, in the mean time here's a small teaser. 9 sections, full of scrolling and I use the PCM channel to play a music loop @7.3Khz ...Enjoy.
I've also added Ladyada's patch btw.
Cheers,
-Alec
Beta3 Teaser Demo
Re: Beta3 Teaser Demo
Most Excellent!!!
That raises the bar!
Is that sprite/background priority I'm seeing there?!?!?
-Clay
That raises the bar!
Is that sprite/background priority I'm seeing there?!?!?
-Clay
Re: Beta3 Teaser Demo
Thanks Clay!
After (way) too much hours of coding, I like to create some eye candy to keep me motivated (and find bugs too)!
-Alec
After (way) too much hours of coding, I like to create some eye candy to keep me motivated (and find bugs too)!
Nope, It's more section-over-sprites priority. Each section can be dynamically set to be under or over *all* sprites. But now that you mention it... Having sprites-over-section priority could be nice. I'm thinking about effects like RC Pro-AM where some tracks would have a small bridge where you could pass under. Here you could only have horizontal bridges, but still. Not too complicate I'd think, but definitively more cycles during sprites visibility pre-calculations.Is that sprite/background priority I'm seeing there?!?!?
-Alec
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Re: Beta3 Teaser Demo
Are the little blocks supposed to be moving??? They're not moving for me. I think it's because I don't have SNES connectors with SNES controllers connected yet. Is there a schematic on wiring the SNES connectors to the Uzebox? Cause I'm having trouble finding a schematic for it, though I saw it somewhere.
Re: Beta3 Teaser Demo
My schematic is out of date I know...but much to do these days!
Yep, the cubes are supposed to spin and move! If "select" is pressed it freezes animation, so that may be the joystick (though I though activating the pull-ups on the joypad line should have resolved that issue).
NES and SNES have the exact same interface, just different pinouts. Have a look a this document. It explain wiring of both.
-Alec
Yep, the cubes are supposed to spin and move! If "select" is pressed it freezes animation, so that may be the joystick (though I though activating the pull-ups on the joypad line should have resolved that issue).
NES and SNES have the exact same interface, just different pinouts. Have a look a this document. It explain wiring of both.
-Alec