Do you remember the Commodore 64 game?
I'm in the process of implementing it for the Uzebox.


The 1st player slides over the ice.
He can also pick up the puck, but it still sticks to the hockey stick.
So... still have a lot to do.
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KERNEL_OPTIONS = -DVIDEO_MODE=3 -DINTRO_LOGO=0 -DSCROLLING=0
KERNEL_OPTIONS += -DMAX_SPRITES=20 -DRAM_TILES_COUNT=36 -DVRAM_TILES_V=29
KERNEL_OPTIONS += -DSOUND_MIXER=1
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vram[(10*VRAM_TILES_H)+10] = RAM_TILES_COUNT+0;
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SetTile(10,10,255); // will add RAM_TILES_COUNT and wrap around showing your last ram tile)
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