Tank Fu

Use this forum to share and discuss Uzebox games and demos.
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L4rry
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Re: Tank Fu

Post by L4rry » Wed Dec 19, 2018 10:42 pm

D3thAdd3r wrote:
Wed Dec 19, 2018 6:49 pm
This is awesome!!

Would you mind posting a video of multiplayer in action? I think there are many not in your position to easily set such a thing up at the moment; myself included! I am really curious what the latency plays out like in a real time game.
Good point! I can perhaps setup my dusty EOS 550D and tripod for an over the shoulder view. All I need is to convince a friend or sibling to have their ass kicked in Tank Fu! :mrgreen:

I'll try and make that happen soon.

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L4rry
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Re: Tank Fu

Post by L4rry » Wed Dec 19, 2018 10:57 pm

nicksen782 wrote:
Wed Dec 19, 2018 4:43 pm
Super excited! I'll be trying this tonight!

... of course, I'll need to build my second Uzebox and hook it up to another television. WORTH IT!

Job well done!

I totally intend to pick up two Uzebox portables when they become available just for this reason alone.

I can update the Online Emulator's copy with the new version 3. Are there any new features aside from the networking?

EDIT: I just read your other post. You've updated quite a bit. Awesome, I'll have this updated online by tonight.
Yeah I'm pumped for the portable as well :) I think it is the best thing for the longevity of the Uzebox platform. Apart from the convenience of not having to have to setup a lot of bulky AV equipment and tangled wires, I can't help but compare this to the evolution of classic consoles. Start big, then shrink it down as modern tech allows. ( NES -> Game Boy)

It will be so much easier to demo it to other people as well. Just take it to work in your backpack or leave it out on the table for whoever to pick it up at a BBQ.

Also, just moving house, or re-ranging your living room / bedroom can easily mean your TV + console get's stowed away in a closet somewhere never to be setup again.

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L4rry
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Re: Tank Fu

Post by L4rry » Fri Dec 21, 2018 9:00 am

I've cut a minor new release, v3.1, and updated the top comment with the binary links and release notes. I've improved the sound effects a bit and added an extra ram tile.
D3thAdd3r wrote:
Wed Dec 19, 2018 6:49 pm
Would you mind posting a video of multiplayer in action?
Below is a short video demo of the LAN mode in action. Not the greatest game play demo as I'm playing against myself and swopping out controllers in my hands constantly, but it should serve nicely to demonstrate the latency you can expect.


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Jubatian
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Re: Tank Fu

Post by Jubatian » Sat Dec 22, 2018 3:29 pm

Wow, nice to see this game getting new features! This is a really good game, one of the bests realized for the Uzebox in my opinion (I will always have some preference towards original designs, so Lee, those ports are beautiful, but come up with something original at last! ;) ), especially for multiplayer, along with Bugz, but that's a really different experience.

Strela_17
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Re: Tank Fu

Post by Strela_17 » Thu Jan 24, 2019 5:41 pm

Well that's something cool, I'll make sure to give it a try. I'm a sucker for tank/modern warfare games in general, so I can't gloss over that...

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nicksen782
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Re: Tank Fu

Post by nicksen782 » Thu Jan 24, 2019 5:52 pm

Yeah, Tank Fu is awesome! It reminds me a bit of Atari 2600 Combat... but with color! I played the heck out of that game so Tank Fu has it's place for me right next to Combat. First multi-player game over wifi too!

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L4rry
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Re: Tank Fu

Post by L4rry » Sat Feb 16, 2019 12:31 pm

Release v3.2 has been created for a couple of bug fixes. The top post and wiki has been updated with the relevant links and release notes. The following has been fixed:
  • Fixed bug where game hangs after a 'Network Error' when joining a networked game.
  • Fixed animation bug where the tank explosion animation is played after player spawn at level start.

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