Uzebox JAMMA

Topics regarding the Uzebox hardware/AVCore/BaseBoard (i.e: PCB, resistors, connectors, part list, schematics, hardware issues, etc.) should go here.
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D3thAdd3r
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Re: Uzebox JAMMA

Post by D3thAdd3r » Sat Mar 06, 2010 4:32 am

Great project, that's probably the coolest Uzebox setup in existence. Are you going to route a port in the cabinet so you can flash other games, or do a dedicated pacman machine? Impressive work, keep it up.

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paul
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Re: Uzebox JAMMA

Post by paul » Sat Mar 06, 2010 4:46 am

Cool, I can't wait to see the finished product.
Just a quick question, which cabinet should this device be dedicated to? (I was thinking maybe a Pacman style cabinet or Nintendo cabinet, or should I find one with lots of buttons on it?) The only cabinets I have right now are Zaxxon, Pacman, and Space Invaders Deluxe.
I vote for Pacman :D

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uze6666
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Re: Uzebox JAMMA

Post by uze6666 » Sat Mar 06, 2010 8:16 am

cabinets
Wow, make one of each then! Who's in for zaxxon?? ;)

Btw, your latest pictures are quite cool, keep posting more!

-Uze

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DaveyPocket
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Re: Uzebox JAMMA

Post by DaveyPocket » Sat Mar 06, 2010 2:17 pm

D3thAdd3r wrote: Are you going to route a port in the cabinet so you can flash other games, or do a dedicated pacman machine? Impressive work, keep it up.

I thought about making some sort of extension cable that goes from the Uzebox to the coin door. So all that's necessary is to open the coin door, plug in the ISP programmer, and program from there.
paul wrote: I vote for Pacman :D
Well of course :mrgreen: Anyway, if I'm going to be putting this in a Pacman cabinet, the only problem is that the screen will be sideways. Is it possible for you to change the screen orientation on your game?

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paul
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Re: Uzebox JAMMA

Post by paul » Sat Mar 06, 2010 8:31 pm

Is it possible for you to change the screen orientation on your game?
The game is 224 pixels wide, so a 90 deg rotation should be doable. I would imagine I'd only need to remap the controller inputs, reorient the ghost AI and change a few values in the intermission scenes.

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DaveyPocket
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Re: Uzebox JAMMA

Post by DaveyPocket » Sun Mar 07, 2010 12:28 am

paul wrote: The game is 224 pixels wide, so a 90 deg rotation should be doable.
Just to let you know, the monitors in Pacman are flipped 90 degrees clockwise. I'm just saying this so you don't accidentally rotate the game and it ends up being the wrong way :lol:

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paul
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Re: Uzebox JAMMA

Post by paul » Sun Mar 07, 2010 1:22 am

Here's the Uzebox view:

Image

This will be the JAMMA view:

Image

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DaveyPocket
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Re: Uzebox JAMMA

Post by DaveyPocket » Sun Mar 07, 2010 1:40 am

paul wrote:Here's the Uzebox view:

Image

This will be the JAMMA view:

Image
I think my explanations have been a little misleading. The monitor is flipped clockwise. This means that the game should be flipped counter-clockwise. Sorry if I wasn't clear earlier :oops:

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paul
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Re: Uzebox JAMMA

Post by paul » Sun Mar 07, 2010 1:58 am

The monitor is flipped clockwise. This means that the game should be flipped counter-clockwise. Sorry if I wasn't clear earlier
No, you were clear, I just didn't read it properly ;) So the JAMMA view will be the horizontal flip of the JAMMA view I previously posted.

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paul
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Re: Uzebox JAMMA

Post by paul » Thu Mar 25, 2010 5:23 pm

hey Davey,

I was thinking about getting onto this now, but I'm wondering: If you're only making a single cabinet, would it be possible to mount the screen such that all Uzebox games are supported? I'd rather see a Uzebox JAMMA that supports all games, beyond just Pac-Man. It's your call at the end of the day, but I was just wondering.

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