Topics regarding the Uzebox hardware/AVCore/BaseBoard (i.e: PCB, resistors, connectors, part list, schematics, hardware issues, etc.) should go here.
Ha! nope...well, it did once but then thought using the Arduino libs would be a wiser choice. But otherwise it works awesomely. Since Jubatian did some rework on the UART code, it's been like rock solid, I could not see a single lost char ever. And that's at 115000bps the maximum possible.
Right now I'm obsessed on the telnet stuff, but after that, yeah, the HTTP/REST stuff is next. Anyone can feel free to contribute it btw . There is no doubt that it would make some distributed turn-based game a lot easier.
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