Yeah saw it, but I can't run it in CUzebox, just hangs. I guess there was a patch? Anybody has a recent windows build lying around? Or have the HEX so I can just run it on the hardware?Well - there has been progress since this thread. I posted a moving polygon HEX file here
http://uzebox.org/forums/viewtopic.php? ... 402#p30402
About a month after this threads last comment.
Five clock per pixel RLE mode
Re: Five clock per pixel RLE mode
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Re: Five clock per pixel RLE mode
Hopefully this works on your real hardware.
I'll look up and find the patch needed for Uzem to run in the emulator.
I'll look up and find the patch needed for Uzem to run in the emulator.
- Attachments
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- SpinningShip.hex
- (91.5 KiB) Downloaded 490 times
Re: Five clock per pixel RLE mode
It sure works fine...fast and smooth, it's very impressive!! Never though I would see big polygons like that on the Uzebox, kudos! But don't be such a tease, we need a game now!Hopefully this works on your real hardware.
Would be better for Cuzebox since I'm not using uzem anymore.I'll look up and find the patch needed for Uzem to run in the emulator.
Re: Five clock per pixel RLE mode
This is the post with the patch: http://uzebox.org/forums/viewtopic.php? ... 170#p27772
Re: Five clock per pixel RLE mode
Yes, that's it. For a moment I thought a branch or fork existed having it, but apparently not. Why it is not added to the mainline is that it is a very specific hack to get the RLE mode running, for the UART peripheral, whose exact clocking I never even considered. Given this use-case it might prove to be very difficult to get a properly functioning, and adequately performing actual UART emulation realized (which would be required for the ESP8266 which notably Lee was experimenting with, but L4rry also has a functional Tank-Fu for it already).Artcfox wrote: ↑Fri Nov 08, 2019 2:16 am This is the post with the patch: http://uzebox.org/forums/viewtopic.php? ... 170#p27772
Re: Five clock per pixel RLE mode
Huh, I forgot that it doesn't exist since I merged the patch in! So if you happen to have a CUzeBox version which doesn't run the RLE demo, just do a fresh build from a fresh checkout. EDIT: I noticed that the binaries I am hosting are old, I updated those now! (those at the bottom of the first post in the emulator's thread, so grabbing the appropriate one from there should also run the RLE demo now).
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- Joined: Mon Feb 11, 2013 8:08 am
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Re: Five clock per pixel RLE mode
Thank you Jubatian,
I can confirm the Win32 binary works.
I better finish of that hexagon game now.
I can confirm the Win32 binary works.
I better finish of that hexagon game now.