Just wondering if the bootloader now has FAT32 support, as well as new version of the bootloader coming out?
Unfortunately, there's no such support so far. Though it would be a nice addition with SDHC support. Non-SDHC cards are quite hard to get by lately. But all this is hard work and I don't foresee having time to undertake such a task. If anyone want to take the challenge, I'd be glad to give pointers.
uze6666 wrote: Only the first and last font lines are missing...weird. And you say other games works well? Does he have a ISP programmer to reflash the bootloader?
Yes - he told me the games works fine. He has only this problem with the bootloader. It's a customer from Germany - I will find a way to update his EUzebox If he doesn't have a ISP programmer.
Apart flash corruption it's hard to see why it is acting like that. An even then, like just the font area or something. To be sure you could make a simple HEX to checksum the bootloader area. Otherwise, it could be that the bootloader has slightly different timing and his Bravia has problems with it? Can he test it on another TV/screen?
uze6666 wrote:Apart flash corruption it's hard to see why it is acting like that. An even then, like just the font area or something. To be sure you could make a simple HEX to checksum the bootloader area. Otherwise, it could be that the bootloader has slightly different timing and his Bravia has problems with it? Can he test it on another TV/screen?
He checked 3 different TV's with the same result...
How large can a .hex files be... the pure file in order to flash it with the gameloader?
well, I've got the Tetris and the Arkanoid which doesn't work. The .hex file is 167 kb
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
Kilo wrote:How large can a .hex files be... the pure file in order to flash it with the gameloader?
well, I've got the Tetris and the Arkanoid which doesn't work. The .hex file is 167 kb
I believe it's .UZE filetype (binary image) that you use to flash with the Gameloader not .HEX file, max size of .UZE file = 64k minus the size of the gameloader.
I'm no expert so take the above info with a pinch of salt
The soft reset sequence is START + SELECT + Y + B. Very early roms we don't have the sources may use a different sequence or none at all.
So, a 61kb .uze file would be the maximum!?
65536-4096=61440 is the maximum binary size you program can have. +512 bytes for a .uze file header=61952 bytes to be exact. The packrom tool will warn if the source exceeds the maximum size. The gameloader also clips files to be sure it does not overwrite itself.