Mode 72 development

Topics related to the API, programming discussions & questions, coding tips, bugs, etc. should go here.
User avatar
Jubatian
Posts: 1355
Joined: Thu Oct 01, 2015 9:44 pm
Location: Hungary
Contact:

Re: Mode 72 development

Post by Jubatian » Fri Jun 07, 2019 10:27 pm

I discovered a rather promising mod for this mode, quite simple actually, so at least it is not a ground-up something. I will see where I can get with it, but could be a whole new genre for the Uzebox, akin to what CunningFellow would do with his RLE mode!

(No more for now, I hope I can come up with a sensible demo in some couple of weeks... Unless I finally start actually building a MicroDuo, or at least try to do so)

CunningFellow
Posts: 1176
Joined: Mon Feb 11, 2013 8:08 am
Location: Brisbane, Australia

Re: Mode 72 development

Post by CunningFellow » Sat Jun 08, 2019 12:15 am

My next one after RLE is going to be super sized scaled sprites.

Think Space Harrier / Hangon / Outrun.

I'm no where near as good as you at pumping out code quickly though. So I wouldn't expect to see any Testarossas on the small screen any time soon though.

Post Reply

Who is online

Users browsing this forum: No registered users and 21 guests