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Re: TriggerFx sometimes gets stuck on a note

Posted: Sun Sep 06, 2015 9:31 pm
by Artcfox
D3thAdd3r wrote:That had to be one of the deepest seeded bugs I've heard of, and such a fundamental/critical part of the kernel no less. Great great work sir!

Wish that one squashed, any hope of a sneak peek on your latest developments in the near future? :mrgreen:
I wanted to cry when I heard the note get stuck again. It wasn't a single tone like with previous times, it sounded like multiple discordant tones being played at the same time. Before this latest fix, I noticed that sometimes the sounds sounded slightly different at the end. It's hard to explain, but the best way that I could describe the difference is they seem a bit ragged at the end. I'm not sure what the deal was with that, but that seems to have also gone away with the latest fix, so that's good.

Right now I'm creating and play-testing levels. When I get a few more completed, I'll probably release a preliminary teaser. :)
uze6666 wrote:Wait, I thought I already applied this fix! :shock: Ok, I've fix it straight in github. Hope it compiles since I can't test it now.
Thanks!