Upcoming obscure video modes

Topics related to the API, programming discussions & questions, coding tips, bugs, etc. should go here.
User avatar
uze6666
Site Admin
Posts: 4801
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada
Contact:

Re: Upcoming obscure video modes

Post by uze6666 »

I say a new video mode is required, mode 11. Fell free to implement, i'll give you commit access on the svn repository (pm me a gmail account).
User avatar
Janka
Posts: 214
Joined: Fri Sep 21, 2012 10:46 pm
Location: inside Out

Re: Upcoming obscure video modes

Post by Janka »

I will do, but I want to continue with Würgertime first, and I'll have some work (for money, meh) to do, too. :mrgreen:
As there had been some other ideas, like having the sprites at 16 colors, it would be nice to have some sub-modes to support this, too.

How does the static overlay and scrolling of mode 3 work?
(pm me a gmail account)
Gmail really required? Or does any mail account do?
User avatar
uze6666
Site Admin
Posts: 4801
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada
Contact:

Re: Upcoming obscure video modes

Post by uze6666 »

How does the static overlay and scrolling of mode 3 work?
Do you mean, how to use it in a game, or how it's actually implemented?
Gmail really required? Or does any mail account do?
Apparently you need some sort of google account, since the source are hosted on google code.
User avatar
Janka
Posts: 214
Joined: Fri Sep 21, 2012 10:46 pm
Location: inside Out

Re: Upcoming obscure video modes

Post by Janka »

uze6666 wrote:
How does the static overlay and scrolling of mode 3 work?
Do you mean, how to use it in a game, or how it's actually implemented?
How it's implemented.
Gmail really required? Or does any mail account do?
Apparently you need some sort of google account, since the source are hosted on google code.
Ok, then I create one.
User avatar
Janka
Posts: 214
Joined: Fri Sep 21, 2012 10:46 pm
Location: inside Out

Re: Upcoming obscure video modes

Post by Janka »

I have written a long article about upcoming video mode 11 on the wiki. Please check if it's understandable (and if there are any flaws in logic or bad english).
http://uzebox.org/wiki/index.php?title=Video_Mode_11
User avatar
uze6666
Site Admin
Posts: 4801
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada
Contact:

Re: Upcoming obscure video modes

Post by uze6666 »

Looks like a great write-up! :) I'll give it a look in the commute to work tomorrow.
Cornelia
Posts: 1
Joined: Fri Jul 26, 2013 8:46 am

Re: Upcoming obscure video modes

Post by Cornelia »

Janka wrote:My original idea for this 16x4 video mode was having smoother vertical scrolling and having fewer background tiles because of getting rid of the combinations. It was pure coincidence that it also allows a palette and half the flash size for background tiles, and this all at the original resolution of mode 3 and with only small tweaking to mode 3. :mrgreen:

To reflect my feeling about this, I now have to dress up only in a towel, run through the streets and shout EUREKA! :P


:o 16x4 video mode was having smoother vertical scrolling and having fewer background tiles because of getting rid of the combinations.
hpglow
Posts: 269
Joined: Wed Apr 14, 2010 6:06 am

Re: Upcoming obscure video modes

Post by hpglow »

Whatever happened to mode 11? I was looking through the trunk today and didn't see it. I downloaded it off google code.
User avatar
uze6666
Site Admin
Posts: 4801
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada
Contact:

Re: Upcoming obscure video modes

Post by uze6666 »

hpglow wrote:Whatever happened to mode 11? I was looking through the trunk today and didn't see it. I downloaded it off google code.
Good question. I didn't recall it was added to the trunk. We should add it back then.
User avatar
Janka
Posts: 214
Joined: Fri Sep 21, 2012 10:46 pm
Location: inside Out

Re: Upcoming obscure video modes

Post by Janka »

Guys, I've had a hard time since last year with my mother suffering from a crippling stroke. I had hardly the time to do my regular job, there was no time for hobbies (like finishing my Würgertime game).

Uhn, which "mode 11" we're talking about? However, the basics for "my" mode 11 are there. If anyone like to join the discussion how it should be implemented or even help developing I'm back in.
Post Reply