Five clock per pixel RLE mode

Topics related to the API, programming discussions & questions, coding tips, bugs, etc. should go here.
User avatar
uze6666
Site Admin
Posts: 4472
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada
Contact:

Re: Five clock per pixel RLE mode

Post by uze6666 » Thu Nov 07, 2019 1:00 am

Well - there has been progress since this thread. I posted a moving polygon HEX file here

http://uzebox.org/forums/viewtopic.php? ... 402#p30402

About a month after this threads last comment.
Yeah saw it, but I can't run it in CUzebox, just hangs. I guess there was a patch? Anybody has a recent windows build lying around? Or have the HEX so I can just run it on the hardware?

CunningFellow
Posts: 1180
Joined: Mon Feb 11, 2013 8:08 am
Location: Brisbane, Australia

Re: Five clock per pixel RLE mode

Post by CunningFellow » Thu Nov 07, 2019 2:17 am

Hopefully this works on your real hardware.

I'll look up and find the patch needed for Uzem to run in the emulator.
Attachments
SpinningShip.hex
(91.5 KiB) Downloaded 4 times

User avatar
uze6666
Site Admin
Posts: 4472
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada
Contact:

Re: Five clock per pixel RLE mode

Post by uze6666 » Fri Nov 08, 2019 12:27 am

Hopefully this works on your real hardware.
It sure works fine...fast and smooth, it's very impressive!! :shock: Never though I would see big polygons like that on the Uzebox, kudos! But don't be such a tease, we need a game now! :P
I'll look up and find the patch needed for Uzem to run in the emulator.
Would be better for Cuzebox since I'm not using uzem anymore.

User avatar
Artcfox
Posts: 946
Joined: Thu Jun 04, 2015 5:35 pm
Contact:

Re: Five clock per pixel RLE mode

Post by Artcfox » Fri Nov 08, 2019 2:16 am


User avatar
Jubatian
Posts: 1363
Joined: Thu Oct 01, 2015 9:44 pm
Location: Hungary
Contact:

Re: Five clock per pixel RLE mode

Post by Jubatian » Fri Nov 08, 2019 8:25 pm

Artcfox wrote:
Fri Nov 08, 2019 2:16 am
This is the post with the patch: http://uzebox.org/forums/viewtopic.php? ... 170#p27772
Yes, that's it. For a moment I thought a branch or fork existed having it, but apparently not. Why it is not added to the mainline is that it is a very specific hack to get the RLE mode running, for the UART peripheral, whose exact clocking I never even considered. Given this use-case it might prove to be very difficult to get a properly functioning, and adequately performing actual UART emulation realized (which would be required for the ESP8266 which notably Lee was experimenting with, but L4rry also has a functional Tank-Fu for it already).

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests