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Re: UCC2018 -- Uzebox 10th anniversary edition

Posted: Tue Apr 03, 2018 7:52 pm
by Jubatian
rocifier wrote:
Tue Apr 03, 2018 6:50 am
(...) As a skill game, it's a bit of a fresh take though, and would be possible on uzebox (though the background alternating colours would be really hard to do, and they help gameplay significantly)
CunningFellow made a quite wild vector mode for this, well, it still needs a patch for CUzeBox to work (as it is missing an ATmega peripheral he used for it), but I am fairly certain he can finish it with that video mode, color alternating included :)

Re: UCC2018 -- Uzebox 10th anniversary edition

Posted: Wed Apr 04, 2018 7:28 am
by rocifier
Jubatian wrote:
Tue Apr 03, 2018 7:52 pm
rocifier wrote:
Tue Apr 03, 2018 6:50 am
(...) As a skill game, it's a bit of a fresh take though, and would be possible on uzebox (though the background alternating colours would be really hard to do, and they help gameplay significantly)
CunningFellow made a quite wild vector mode for this, well, it still needs a patch for CUzeBox to work (as it is missing an ATmega peripheral he used for it), but I am fairly certain he can finish it with that video mode, color alternating included :)
Awesome just read the thread about it :D might be motivation for you to finally add the UART emulation to cuzebox?

Re: UCC2018 -- Uzebox 10th anniversary edition

Posted: Wed Apr 04, 2018 7:52 am
by Jubatian
rocifier wrote:
Wed Apr 04, 2018 7:28 am
Awesome just read the thread about it :D might be motivation for you to finally add the UART emulation to cuzebox?
I am being indeed kicked around for that since a while! :lol:

Re: UCC2018 -- Uzebox 10th anniversary edition

Posted: Wed Apr 04, 2018 9:24 am
by CunningFellow
The patch I made so the RLE mode would run on Cuzebox only implements the UART timer. None of the rest of the hardware.

I think Artcfox has tired that patch, but I don't know if anyone else has. It would be nice to have the interrupt timing patch added at least so if I do finish a game the general populous can run it.

Re: UCC2018 -- Uzebox 10th anniversary edition

Posted: Wed Apr 04, 2018 9:58 am
by Jubatian
CunningFellow wrote:
Wed Apr 04, 2018 9:24 am
(...) It would be nice to have the interrupt timing patch added at least so if I do finish a game the general populous can run it.
If you release it, I will seriously throw away whatever I was doing and add some code to CUzeBox to support it! ;) Or if nothing else, at the very least accept the temporary patch into the master until it can be done proper!

Re: UCC2018 -- Uzebox 10th anniversary edition

Posted: Thu Mar 28, 2019 4:44 pm
by nicksen782
My game is finished minus some final bug testing and the addition of sounds. The sound system is in place but I need the actual sounds. I'm ready. But, is this still happening? It isn't 2018 anymore.

Perhaps instead of "10th Anniversary Edition" we could call it "UCC2019 - Turning it up to '11'" or something?

How many people are holding their games until UCC?