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Re: UCC2018 -- Uzebox 10th anniversary edition
Posted: Tue Apr 03, 2018 7:52 pm
by Jubatian
rocifier wrote: ↑Tue Apr 03, 2018 6:50 am(...) As a skill game, it's a bit of a fresh take though, and would be possible on uzebox (though the background alternating colours would be really hard to do, and they help gameplay significantly)
CunningFellow made a
quite wild vector mode for this, well, it still needs a patch for CUzeBox to work (as it is missing an ATmega peripheral he used for it), but I am fairly certain he can finish it with that video mode, color alternating included
Re: UCC2018 -- Uzebox 10th anniversary edition
Posted: Wed Apr 04, 2018 7:28 am
by rocifier
Jubatian wrote: ↑Tue Apr 03, 2018 7:52 pm
rocifier wrote: ↑Tue Apr 03, 2018 6:50 am(...) As a skill game, it's a bit of a fresh take though, and would be possible on uzebox (though the background alternating colours would be really hard to do, and they help gameplay significantly)
CunningFellow made a
quite wild vector mode for this, well, it still needs a patch for CUzeBox to work (as it is missing an ATmega peripheral he used for it), but I am fairly certain he can finish it with that video mode, color alternating included
Awesome just read the thread about it
might be motivation for you to finally add the UART emulation to cuzebox?
Re: UCC2018 -- Uzebox 10th anniversary edition
Posted: Wed Apr 04, 2018 7:52 am
by Jubatian
rocifier wrote: ↑Wed Apr 04, 2018 7:28 amAwesome just read the thread about it
might be motivation for you to finally add the UART emulation to cuzebox?
I am being indeed kicked around for that since a while!
Re: UCC2018 -- Uzebox 10th anniversary edition
Posted: Wed Apr 04, 2018 9:24 am
by CunningFellow
The patch I made so the RLE mode would run on Cuzebox only implements the UART timer. None of the rest of the hardware.
I think Artcfox has tired that patch, but I don't know if anyone else has. It would be nice to have the interrupt timing patch added at least so if I do finish a game the general populous can run it.
Re: UCC2018 -- Uzebox 10th anniversary edition
Posted: Wed Apr 04, 2018 9:58 am
by Jubatian
CunningFellow wrote: ↑Wed Apr 04, 2018 9:24 am(...) It would be nice to have the interrupt timing patch added at least so if I do finish a game the general populous can run it.
If you release it, I will seriously throw away whatever I was doing and add some code to CUzeBox to support it!
Or if nothing else, at the very least accept the temporary patch into the master until it can be done proper!
Re: UCC2018 -- Uzebox 10th anniversary edition
Posted: Thu Mar 28, 2019 4:44 pm
by nicksen782
My game is finished minus some final bug testing and the addition of sounds. The sound system is in place but I need the actual sounds. I'm ready. But, is this still happening? It isn't 2018 anymore.
Perhaps instead of "10th Anniversary Edition" we could call it "UCC2019 - Turning it up to '11'" or something?
How many people are holding their games until UCC?