UCC2014: The Uzebox Code Challenge! (Extended to Nov 1st)

Discuss Everything related to UCC, share progress of your game, ask questions, etc.
User avatar
omundodogabriel
Posts: 33
Joined: Mon Mar 18, 2013 9:07 pm
Location: Brazil
Contact:

Re: UCC2014: The Uzebox Code Challenge is back!

Post by omundodogabriel » Fri Feb 21, 2014 9:04 pm

I was writing a nes emulator for uzebox, could I enter it on the UCC 2014? Is still in early stages of development, and I just wrote the 6502 cpu emulation code, but is not working right yet, there's still some strange bug preventing some opcodes to write on memory :evil: , but is pretty possible. NES only have 2KB of Ram, mirrored to 8kb, plus 256 bytes sprite ram. Mapper 0 games only have 16KB/32KB of PRG + 8 KB of CHR, and can be stored on 64KB of atmega 644 flash mem. Most video modes have the same resolution of NES video output, and work pretty much the same way the nes ppu works. :D The only problem is the palette. Also, don't know at which speed this thing could run... :?

User avatar
D3thAdd3r
Posts: 2422
Joined: Wed Apr 29, 2009 10:00 am
Location: Minneapolis, United States

Re: UCC2014: The Uzebox Code Challenge is back!

Post by D3thAdd3r » Sat Feb 22, 2014 2:44 pm

The 28mhz atmega could perhaps get 1.78 mhz of performance on the emulated 6502 if it didn't have to do anything else like rasterize the screen, blit ram tiles, generate sound, etc. NES has 2kb work ram and 2kb video ram and a video coprocessor(plus DMA and sound hardware)! The cpu can do other things while the screen is being drawn, Uzebox doesnt work that way. The real problem would be emulating the sprite hardware, the cycles and ram required just aren't there no matter how smart you go about it. I am 99.999+% sure the finished product no matter how well programmed could not do what you're looking for and I'm trying to spare you some disappointment.

With that said it is very possible to port an NES game or two over to Uzebox and win prize and prestige! :D

User avatar
uze6666
Site Admin
Posts: 4449
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada
Contact:

Re: UCC2014: The Uzebox Code Challenge is back!

Post by uze6666 » Wed May 14, 2014 5:41 am

Dear Uzebox community, 2 weeks left to the registration deadline and we only have a couple registered participant. We need at least 8-10 firm participant or otherwise we will have to call it off this year. If many were waiting on the sidelines, now would be the time to commit yourself! ;)

sigint
Posts: 2
Joined: Thu Sep 04, 2008 11:46 am

Re: UCC2014: The Uzebox Code Challenge is back!

Post by sigint » Sun Jul 27, 2014 8:59 am

The weather might be a problem: You should have placed the deadline towards fall or winter. :roll:

User avatar
D3thAdd3r
Posts: 2422
Joined: Wed Apr 29, 2009 10:00 am
Location: Minneapolis, United States

Re: UCC2014: The Uzebox Code Challenge is back!

Post by D3thAdd3r » Sun Jul 27, 2014 7:22 pm

The updated initial post looks as if we have 12 registered participants, so this is defintely on??

CunningFellow
Posts: 1174
Joined: Mon Feb 11, 2013 8:08 am
Location: Brisbane, Australia

Re: UCC2014: The Uzebox Code Challenge is back!

Post by CunningFellow » Sun Jul 27, 2014 11:38 pm

OH - dear lord. I'm going to have to push to finish by September.

Doesn't time creep away from you.

User avatar
D3thAdd3r
Posts: 2422
Joined: Wed Apr 29, 2009 10:00 am
Location: Minneapolis, United States

Re: UCC2014: The Uzebox Code Challenge is back!

Post by D3thAdd3r » Mon Jul 28, 2014 1:17 pm

If it was easy, everyone would do it ;)

User avatar
uze6666
Site Admin
Posts: 4449
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada
Contact:

Re: UCC2014: The Uzebox Code Challenge is back!

Post by uze6666 » Mon Jul 28, 2014 5:05 pm

Well, if no one is going to make it for September, it's perhaps wiser to push back the deadline. What about Nov 30th. That's the most I can push, after that, it's the Holliday planning season. If anyone want to object please feel free to let us know here. Otherwise I'll confirm that date within a few days.

User avatar
schepers_cp
Posts: 125
Joined: Tue Feb 04, 2014 9:48 pm
Location: netherlands
Contact:

Re: UCC2014: The Uzebox Code Challenge is back!

Post by schepers_cp » Mon Jul 28, 2014 6:05 pm

i don't have a problem at all with it, gives me some more time to spend on coding! :D

CunningFellow
Posts: 1174
Joined: Mon Feb 11, 2013 8:08 am
Location: Brisbane, Australia

Re: UCC2014: The Uzebox Code Challenge is back!

Post by CunningFellow » Mon Jul 28, 2014 10:09 pm

Don't make extra time on my behalf. I am one of those people that will keep improving and working on the engine till 3 days before the end and then rush the game logic to finish it.

I have enough back end stuff done now that I could make a decent game, but I know there is still 20% + speed gains to be had playing in the back end.

Schepers_cp, how are you getting along with your game?

Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests