UCC2013: Final Results!

Discuss Everything related to UCC, share progress of your game, ask questions, etc.
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uze6666
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Re: Uzebox Code Challenge 2013: Deadline extension to June 7th!

Post by uze6666 » Sat Jun 01, 2013 5:07 am

You're a saint Uze!
Thou shall be blessed my son! ;-)
How many people are still going? I assume from your message it's not just three of us that responded here.
Eh, can't be sure! The fact of the matter is, I assumed the "historical" pattern of folks who said they wanted to code games vs those who actually did. Turns out the ratio is about 1/4! That's about the firm entries I can confirm (6-7) who submitted entries. Was to be expected I guess, since, well, eh its hard to code games after all! But still, prizes are there and we will give them away!!!

After that, well, the Uzebox project shall resume on a more easy going track just as Janka famously said, "No deadlines in hobbies, please!"... :)

Cheers!

Uze

CunningFellow
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Re: Uzebox Code Challenge 2013 Opens!

Post by CunningFellow » Sun Jun 02, 2013 9:19 am

Gerkl wrote:
CunningFellow wrote:Gerkl,
I can try lend you a hand with C things if you like.
I would be glad about help - I'm losing my last hope to fix this bug. I really don't know where it is. In the current version my game crashes in the second map. If I activate music, it already crashes in the first one.

You can look about my source, but it's written untidy and about 2200 lines.
Gerkl,

Sorry I tried for a bit but could not even get it to run in the emulator. It took me quite a bit of effort to even get it to compile so I may have screwed something there.

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Janka
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Re: Uzebox Code Challenge 2013 Opens!

Post by Janka » Sun Jun 02, 2013 10:58 pm

Gerkl wrote:I would be glad about help - I'm losing my last hope to fix this bug. I really don't know where it is. In the current version my game crashes in the second map. If I activate music, it already crashes in the first one.
It may be a problem with using too much RAM/having too many RAM tiles. This isn't checked by the compiler or kernel. Always think of having enough stack space - random crashes are often a matter of a corrupted stack space.

Janka

Gerkl
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Re: Uzebox Code Challenge 2013: Deadline extension to June 7th!

Post by Gerkl » Mon Jun 03, 2013 12:28 am

I already thaught about that and modified the uzem-emulator in order to get the lowest stackpointer-position: There was about 100 Bytes more sram free. However, the emulator-version of my game shows the main menu only and I just notice I forgot the heap. I will try to reduce ram consumption tomorow.

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Kerby
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Re: Uzebox Code Challenge 2013: Deadline extension to June 7th!

Post by Kerby » Wed Jun 05, 2013 8:29 pm

Hi!
June 7th I'm going out of town on business and will not be near a computer. So now I ask where to send the finished files of my little and the first game for the Uzebox? And what exactly do you need? Hex and Use?

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uze6666
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Re: Uzebox Code Challenge 2013: Deadline extension to June 7th!

Post by uze6666 » Wed Jun 05, 2013 11:51 pm

Hi Kerby,

All contestants should send me by PM the sources and everything needed to compile the game as a zip file (that was one on of the contest rule). Also include the HEX and UZE file in case I can't compile right away.

To all, only 2 days left! The final deadline is this friday the 7th at 11:59:59 GMT-5 (though I'll probably accept those who'd arrive during the night too :) )!

Cheers!

Uze

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Re: Uzebox Code Challenge 2013: Deadline extension to June 7th!

Post by CunningFellow » Sat Jun 08, 2013 12:36 am

Just hours to deadline.

Very keen to see what those people working in secret have come up with :)

Good luck all.

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uze6666
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Re: Uzebox Code Challenge 2013: Deadline extension to June 7th!

Post by uze6666 » Sat Jun 08, 2013 2:04 am

Deadline in 3 hours guys! Submit what you have, it doesn't have to be perfect! :D

Arlof
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Re: Uzebox Code Challenge 2013: Deadline extension to June 7th!

Post by Arlof » Sat Jun 08, 2013 3:06 am

Just PM Attachment's correct?

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Re: Uzebox Code Challenge 2013: Deadline extension to June 7th!

Post by Arlof » Sat Jun 08, 2013 4:17 am

Well got my baby submitted... I'm pretty proud of her being some of my first ever bit of ANSI C programming. Good luck to everyone else! I look forward to seeing everyone's efforts!

Arlof.

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