UCC2013: Final Results!

Discuss Everything related to UCC, share progress of your game, ask questions, etc.
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CunningFellow
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Location: Brisbane, Australia

Re: Uzebox Code Challenge 2013 Opens!

Post by CunningFellow »

A little bit over 2 weeks to go. How is everyone getting on ?
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PitfallJones
Posts: 39
Joined: Mon Aug 16, 2010 12:01 am

Re: Uzebox Code Challenge 2013 Opens!

Post by PitfallJones »

Here's my title page:
space_age.jpg
space_age.jpg (19.82 KiB) Viewed 9334 times
as you say -- only two weeks to go -- so I've got to knuckle down and finish it now!
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Flecko
Posts: 158
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Re: Uzebox Code Challenge 2013 Opens!

Post by Flecko »

Unfortunately, I am in "chop down features to hit the deadline" mode, rather than adding more awesomeness to my entry.

I just hope I have something that will qualify as an entry. My wife is having a baby in 3 weeks, so it's crunch time in another sense as well :D

I'm excited to see what everyone comes up with though!
Best of luck everyone.
CunningFellow
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Re: Uzebox Code Challenge 2013 Opens!

Post by CunningFellow »

Can someone please check these on real physical hardware.

I have not had time to build one yet.

They both are OK in the emulator, but I did change mode6 a lot along the way.

One of them is testing the text/font output routines and the other is just drawing a lot of rocks on the screen with the new super fast linedraw routines I did.
Attachments
charmapmode6.hex
(38.31 KiB) Downloaded 369 times
ast4.hex
(38.21 KiB) Downloaded 370 times
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JRoatch
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Re: Uzebox Code Challenge 2013 Opens!

Post by JRoatch »

Both tests work on the hardware I have. Nothing funny going on with the TV screen.
I did have to remove the out of range extraneous zeros at the end of the hex files though.
tests.jpg
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CunningFellow
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Location: Brisbane, Australia

Re: Uzebox Code Challenge 2013 Opens!

Post by CunningFellow »

Thanks,

I will look into the extra zeros. I suspect it may have something to do with my "sections" to house the tileRam and VRAM.

I know it runs on real hardware. I have got some quick line draw routines. I am pretty confident I can cobble together some game logic in a week :D
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Roukan
Posts: 113
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Location: Lancashire / England

Re: Uzebox Code Challenge 2013 Opens!

Post by Roukan »

Hi All

As the final week is pretty much upon us, I would like to wish all the participants the best of luck with their entries - looking forward to seeing what you guys/gals have come up with :).

Sadly I won't have an entry finished to submit mainly due to:

1) Too many distractions from other things/real life :roll:.
2) My son in-law dropped my PC a while back and it was pretty much destroyed, last week I finally got a new replacement PC and just this week I have managed to recover all my work off the hard drive (I did have a backup - though I was unsure how recent it was).


Today I have re-installed/configured my development environment and supporting tools etc. and I'm pretty much back up and running (just a few tweaks to do here and there).

So hopefully in the near future I shall get some work done on the various projects i have on the go and get something out there for you all to have a play with.

Back to the competition - Seeing as I won't be submitting and an entry I have offered my services to Alec/Uze to help out with Judging etc. if he needs a hand with it.


Cheers


Roukan / Jim
CunningFellow
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Location: Brisbane, Australia

Re: Uzebox Code Challenge 2013 Opens!

Post by CunningFellow »

I've done some more heavy tweaking of Mode6 to include a "Mode 7" trick.

I think I have this "vector" gig sorted now.

Can someone with real hardware please check I have not broken the render engine. As previous it works on the emulator but I don't have HW built yet.
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CrawlText2.hex
just about optimized enough
(43.75 KiB) Downloaded 376 times
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PitfallJones
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Re: Uzebox Code Challenge 2013 Opens!

Post by PitfallJones »

That's brillant!

You'll have to post an .uze file for me to test it on real hardware.

If you want to clip the lines here's a good algorithm (although it's a lot slower than not clipping)
http://en.wikipedia.org/wiki/Cohen%E2%8 ... _algorithm

- PJ
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uze6666
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Re: Uzebox Code Challenge 2013 Opens!

Post by uze6666 »

Woa, that's pretty awesome! :mrgreen: I confirm it works perfectly on the hardware!
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