This forum is for artists to post their music and graphics or discuss artistic matters that could be used in Uzebox games.
As far as I know no one has used it in a game. It wouldn't be too hard to do since you really just have to keep track of 1 byte for the music, then 1 byte for each sound effect, and a little state machine to glue it all together. Never tried designing my own algorithm, so I am not sure how difficult and time intensive it is to come up with something good.
MAKE_it_LOUDER is so catchy, I'd love to hear that in a Uzebox game.
Nice finds. Those all sound good and super efficient. 256 bytes is mind blowing. It would be higher level than the demo previously in this thread, since it doesn't generate the waveform itself, so clearly has a much more musical result. Someone could probably do something do an algorithm that uses the streaming music and inserts Note On events into the buffer, handles timing and such, and see what happens.
I wonder if emulating the ZX Spectrum AY-3-8910 would be practical on Uzebox. It would be pretty cool but I would assume it then requires extra external parts, and probably cannot generate video at the same time. Still pretty cool:MAKE_it_LOUDER is so catchy, I'd love to hear that in a Uzebox game.
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