Gordian Tomb: awesomeness in a few kilobytes
Posted: Tue Oct 20, 2015 7:54 pm
Gordian Tomb is a Commodore 64 game, which is notable for me for its soundtrack. If you like the old breadbin, you should know about the HVSC, where you can get just about all the SIDs ever composed, be them demos, game soundtracks, whatever. This particular piece comes from Thomas Detert, and is exactly 11246 bytes. It is a very nice piece of music, good to listen... and listen... And keep listening it a little while longer since it is still coming. The in-game music has a whopping 31 minutes playtime before it repeats! From Uzebox perspective this is a very nice example of how quality and length can be packed into a meager amount of space: with the intro, that 33 minutes could back even a quite complex game staying interesting.
For the lazy ones, here is the Youtube link for the first part:
But it would be of less bandwidth if you just grabbed some SID player and the entire HVSC collection
(Notes about this piece if you get it from HVSC: The first tune is an intro-tune, some 2,5 minutes long. The remaining three tunes are in the reality one, the third and fourth just start with about a ten and twenty minutes offset into the second tune)
For the lazy ones, here is the Youtube link for the first part:
But it would be of less bandwidth if you just grabbed some SID player and the entire HVSC collection
(Notes about this piece if you get it from HVSC: The first tune is an intro-tune, some 2,5 minutes long. The remaining three tunes are in the reality one, the third and fourth just start with about a ten and twenty minutes offset into the second tune)