Funny thing is the only LCD I have with s-video is the weird computer monitor with built in tv one that looks great right over composite. I never got s-video to work on it but I think it was the tv and never looked into it. I suspect its lower resolution is maybe an integral multiple of 240 or a better conversion process maybe. I don't mind having a big CRT around, I find it feels more authentic for classic consoles anyway. If someone needs perfect output on LCD probably euzebox SCART->HDMI or tap the rgb lines. Cheap convertor I am considering buying per this guys advice https://www.youtube.com/watch?v=RS55pmLIEjA
but then I have to buy a SCART cable for every console or rgb mod all of them
Yeah NTSC vs VGA..I think you made the right choice, but probably with the same amount of effort, skill, and time I bet a VGA uzebox would have also succeeded;a wash really it's more about how much development got done. I barely know anything about how RetroWiz works but I did take a glance through all the code this afternoon. In 50 years from now, porting SW over will be a major undertaking. It seems there are some tricks to be done with the video DAC that could help with the limited color selection, but 1/2 flash space(though graphics only take 1/2 space) and 1/2 ram(though "ram tiles" take 1/2 space) would mean the levels have to go on the SD card and all my menus, title screens, effects, and everything else I relied on ram tiles for would have to be done different. It need's petitfs ported over, a bootloader, a music engine, and an emulator for development to be "easy". It's probably fair to say anything ported over to RetroWiz would be graphically inferior with less features due to code space constraint, with some reworking and tricks maybe that could be minimized. Sheer number of sprites should work out to be a tie, but I would have to know more about the overlay vram setup to be sure. I think it is basically like Mode 3 ram tiles.
Interestingly, on Uzebox, I think I could make Sokoban World:Unlimited Levels Edition with the cut scene movies I wanted in 32k now with the new kernel upgrades, compressed sprites and tiles, SD->vram, and levels+demos offloaded to SD
Edit: I do want to steal the keyboard code if possible