WAHa.06x36 wrote:A slightly more useful video: http://www.youtube.com/watch?v=IRT4ShYi8Bw
I got 240, 200 and 175 row modes working. This one is 320x200, just like old DOS mode X. And just like that, there is now enough space for double buffering, if you use the entire 128k main SRAM bank for framebuffers. I moved the data and bss sections to the 64k CCM memory instead to make room for the framebuffers.
It renders about 450 of these star sprites at 70 Hz, full frame rate.
You could do some pretty impressive games on this, I am pretty sure.
and it turns out it now draws 1050 sprites per frame instead of the previous 450. This is a pretty fearsome machine!
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