uze6666 wrote:I received my board too, the STM32F4DISCOVERY and will try it out soon. In the meanwhile I'm looking for a tool chain. Which one did you use? All of those recommended by ST are expensive commercial packages with limited trial versions. Only Atollic TrueStudio seems to offer a free "Light" version that is not too limited. But it doesn't support advanced debug options or even C++, which kinda limit it's appeal. Is there a relatively easy to set-up open source tool chain you are aware of for the STM32F4?
filipe wrote:Have you thought about how to render the pixels? Uzebox uses assembly for time accuracy
There is one thing I noticed. There is SetFontTable() and SetTileTable(). I currently have it wrong in my code as I don't perfectly understand the real difference. Does SetFont() copy font to tile table?
uze6666 wrote:Btw, I think that it would be a good idea to define some target specs before moving forward too much. I know vaclavpe you are using the M3 currently, but I wondering why not use the M4 (STM32F4)? When I saw the spec, I got that same warm feeling that when I saw the ATMega644, a powerful chip with lots of RAM at an awesome price.
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