Immediately what I thought when I saw the screenshotFlecko wrote:Is it Dig Dug???
UCC2013: Final Results!
Re: Uzebox Code Challenge 2013 Opens!
Re: Uzebox Code Challenge 2013 Opens!
I will say it is not Dig Dug
Re: Uzebox Code Challenge 2013 Opens!
I have a question again xD
I'm using avrgcc 4.7.1 currently which includes new features like __flash (replaces PROGMEM handling) and __uint24. I already used these features. Which compiler version do you use? Do I have to convert my code into compatible one?we must be able to compile it
Re: Uzebox Code Challenge 2013 Opens!
The latest WinAVR includes 4.3.3, so it would be better to stick with PROGMEM and be compatible with that version if possible.Gerkl wrote:I have a question again xD
I'm using avrgcc 4.7.1 currently which includes new features like __flash (replaces PROGMEM handling) and __uint24. I already used these features. Which compiler version do you use? Do I have to convert my code into compatible one?we must be able to compile it
Re: Uzebox Code Challenge 2013 Opens!
@UZE got my game working, thank you for your help.
And here is another screenshot since it's working
And here is another screenshot since it's working
Re: Uzebox Code Challenge 2013 Opens!
Yeeeha, 17 functional games at the end!
@Alec
Especially for my game:
How will be the presentation? Well, the jury should now how to play the game and what features there will be in order to judge correct. It's different to evaluate a game like TIC TAC TOE and a game like Far cry, because of the complexity and knowledge of buttons and so on...
@Alec
Especially for my game:
How will be the presentation? Well, the jury should now how to play the game and what features there will be in order to judge correct. It's different to evaluate a game like TIC TAC TOE and a game like Far cry, because of the complexity and knowledge of buttons and so on...
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
Re: Uzebox Code Challenge 2013 Opens!
Good point. For sure like most programming contest, a usage "manual" will have to be provided, better if it's in-game I'd say. Having the game's wiki page up would be great too, however I know it's not possible to have private pages, so I was not planning it to make it an absolute requirement.Kilo wrote:Yeeeha, 17 functional games at the end!
@Alec
Especially for my game:
How will be the presentation? Well, the jury should now how to play the game and what features there will be in order to judge correct. It's different to evaluate a game like TIC TAC TOE and a game like Far cry, because of the complexity and knowledge of buttons and so on...
Perhaps using Google docs for he manual could be good. You can write it at your own speed in private mode, then share it and/or port it to the wiki. If anyone has ideas on this let me know.
Re: Uzebox Code Challenge 2013 Opens!
Hi Uze,
I think the wiki would be enough to present a manual for the game! It does not have to be a booklet as purchasable modules for consoles but I think
we are going in a direction where games could be more complicated and complex. So in the wiki we can write down features, game play, game story, etc. And that would be enough!
So I would suggest that every comp participant or some helper would prepare a wiki entry for his game with a meaningful manual for the game. This could also be a point for evaluation!
I think the wiki would be enough to present a manual for the game! It does not have to be a booklet as purchasable modules for consoles but I think
we are going in a direction where games could be more complicated and complex. So in the wiki we can write down features, game play, game story, etc. And that would be enough!
So I would suggest that every comp participant or some helper would prepare a wiki entry for his game with a meaningful manual for the game. This could also be a point for evaluation!
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
- Speeddemon
- Posts: 72
- Joined: Thu Nov 29, 2012 12:27 am
Re: Uzebox Code Challenge 2013 Opens!
Hello to all ... Hi bro uze check out http:// scratch.mit.edu/ and http://mit.edu/ send them a invite to join us and uzebox comptition.... !!!
Re: Uzebox Code Challenge 2013 Opens!
http://imgur.com/ewMQkF2
My Screenshot of my first effort ^^^
I've got a question about the size limitation. What exactly is the file size we are looking at the .HEX or the .UZE file? I noticed a .UZE seems to pack down the size some from the .HEX
Or is it something to do with the compile report eg:
Device: atmega644
Program: 26606 bytes (40.6% Full)
(.text + .data + .bootloader)
Data: 2952 bytes (72.1% Full)
(.data + .bss + .noinit)
**** Build Finished ****
My Screenshot of my first effort ^^^
I've got a question about the size limitation. What exactly is the file size we are looking at the .HEX or the .UZE file? I noticed a .UZE seems to pack down the size some from the .HEX
Or is it something to do with the compile report eg:
Device: atmega644
Program: 26606 bytes (40.6% Full)
(.text + .data + .bootloader)
Data: 2952 bytes (72.1% Full)
(.data + .bss + .noinit)
**** Build Finished ****