Search found 3222 matches
- Mon Mar 25, 2024 2:20 am
- Forum: Off Topic
- Topic: NES HUB - NES expansion board
- Replies: 2
- Views: 26
Re: NES HUB - NES expansion board
That strikes a nostalgic note for many I bet...how any people saw that hidden expansion port on the bottom and dreamed what wonders it would someday connect to. I'm going to say it's been quite a wait, but this is neat!
- Mon Mar 25, 2024 2:18 am
- Forum: General Discussions
- Topic: Detect the lack of controllers
- Replies: 7
- Views: 4302
Re: Detect the lack of controllers
@uze6666
Do you still have the source for that original controller tester by chance? I found it quite useful just now to be able to quickly see the raw bits regardless of "conneced" state.
Do you still have the source for that original controller tester by chance? I found it quite useful just now to be able to quickly see the raw bits regardless of "conneced" state.
- Sun Mar 24, 2024 4:26 am
- Forum: Programming & Software
- Topic: NES 2A03 Emulation
- Replies: 3
- Views: 44
NES 2A03 Emulation
In another thread there was a mostly failed attempt to explore the possibilities of emulating the legendary C64 SID chip on Uzebox. The immediate problem is that the SID files contain 6502 code, since the music itself is code+data that needs to be emulated to produce audio. For NES the NSF format is...
- Sun Mar 24, 2024 2:03 am
- Forum: Uzebox Emulator
- Topic: CUzeBox - The new official Uzebox emulator
- Replies: 321
- Views: 448370
Re: CUzeBox - The new official Uzebox emulator
@danboid I will definitely do PR if Jubatian is interested. My intent was to get the mouse working and clean up the keyboard implementation before doing so, and I'm working on mouse *and* lightgun support right now. I'll rant about that if/when I get them working. JAMMA is still very buggy and I'm g...
- Sat Mar 23, 2024 10:15 pm
- Forum: Programming & Software
- Topic: Uzebox Bootloader V5
- Replies: 190
- Views: 290019
Re: Uzebox Bootloader V5
Ah that is a good idea! Looking at the code, it seems like clock is repeatedly set high on an unknown number of scanlines and only 17 scanlines have different behavior. I think the initial latch release could happen earlier than 18 lines before display? If it could happen 18+16 earlier, then there w...
- Sat Mar 23, 2024 8:38 pm
- Forum: Hardware
- Topic: Hyperkin SNES mouse issues
- Replies: 27
- Views: 8824
Re: Hyperkin SNES mouse issues
I'm thinking it could be related to the Uzenet backend which tries to get highscores. I'll try disabling it and see if that fixes anything.
- Sat Mar 23, 2024 5:50 pm
- Forum: Hardware
- Topic: Wiimote Musings
- Replies: 0
- Views: 21
Wiimote Musings
Wiimote has been mentioned a few times, but I think the impracticality was always a showstopper. The biggest hurdle to the Wiimote is the BlueTooth, where you need additional hardware to interface with the Uzebox. Oh, you already know where I'm going with this? Of course I'd go there haha, ESP32! I'...
- Sat Mar 23, 2024 3:57 pm
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 77805
Re: IKD - Atari Combat remake
That would be cool, but I agree that wont be trivial. A simple randomly driving forward/turning/shooting opponent might be reasonably fun though? Are you currently working on a new game? Lately I found myself in love with 10 different ideas, so I'm thoroughly half assing all of them in sequence and ...
- Sat Mar 23, 2024 3:54 pm
- Forum: Programming & Software
- Topic: Keyboard and Mouse Support
- Replies: 5
- Views: 72
Re: Keyboard and Mouse Support
Oh haha, nope not yet anyway. Just meant now that the bubbles move correctly one can appreciate the difference between the subtle and extreme movements one sometimes needs to do.
I'm going to try and take a serious swing at CUzeBox mouse support today, so we'll see what happens there.
I'm going to try and take a serious swing at CUzeBox mouse support today, so we'll see what happens there.
- Sat Mar 23, 2024 3:52 pm
- Forum: Games & Demos
- Topic: WIP: Uze-A-Move
- Replies: 26
- Views: 10024
Re: WIP: Uze-A-Move
Good call, thanks for sending that