Search found 1564 matches

by Jubatian
Sat Sep 05, 2020 11:21 am
Forum: New to Uzebox? Start here!
Topic: avr8.h can not find SDL2/SDL.h
Replies: 1
Views: 6587

Re: avr8.h can not find SDL2/SDL.h

Unfortunately I am not familiar with a Windows environment, however couldn't it be that you didn't set up the SDL development libraries properly? (The tutorial directs you to SDL's site to fetch them)
by Jubatian
Fri Sep 04, 2020 5:35 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 704
Views: 329480

Re: Tempest is possible

When I drag and drop t2k.uze on cuzebox.exe it starts, but says," NO BOOTLOADER". :shock: CunningFellow, you did the SDHC compatible version in a manner that it actually REQUIRES the 5.x.xx Bootloader to be present? Of course the emulator doesn't put the bootloader in the ROM, but the boo...
by Jubatian
Thu Sep 03, 2020 11:00 pm
Forum: New to Uzebox? Start here!
Topic: Error compiling code
Replies: 31
Views: 47343

Re: Error compiling code

zigfreid wrote: Thu Sep 03, 2020 1:58 amI have no success in compiling new code.
Added another patch on the Whack-a-Mole game, hopefully it compiles now (Pfff... Another maybe not wholly intentionally global variable fished out from under the hood of the kernel).
by Jubatian
Mon Aug 31, 2020 10:36 pm
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 321
Views: 448261

Re: CUzeBox - The new official Uzebox emulator

Artcfox wrote: Sun Aug 30, 2020 7:34 pmCan you package it with the latest SDL libraries? Without them the USB game controllers don't work out of the box on Windows.
Done, replaced the files on the host!
by Jubatian
Sun Aug 30, 2020 10:51 am
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 321
Views: 448261

Re: CUzeBox - The new official Uzebox emulator

I can confirm that the popping sounds are gone on Windows when I swap the packaged DLL with the latest version! :D Done committed it to the main repo, also replacing the downloads on the top post (the WASAPI workaround doesn't affect them much, though, unless you replaced the SDL library in the pac...
by Jubatian
Sat Aug 29, 2020 12:41 pm
Forum: Games & Demos
Topic: Raycaster Experiment
Replies: 103
Views: 102911

Re: Raycaster Experiment

I was experimenting around and I believe it is possible to do texturing mapping too but I haven't had the time to try it properly. Maybe one day I'll port Catacombs of the Damned to Uzebox :) That game is definitely awesome, I really like the smooth turns, the trick giving the impression of slightl...
by Jubatian
Sat Aug 29, 2020 12:36 pm
Forum: New to Uzebox? Start here!
Topic: Error compiling code
Replies: 31
Views: 47343

Re: Error compiling code

Success? Does it build now on your machine if checked out fresh from the repo? (Really hoping so!)
by Jubatian
Sat Aug 29, 2020 12:16 pm
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 321
Views: 448261

Re: CUzeBox - The new official Uzebox emulator

Did another attempt at it. This version does the following on SDL2, Windows (SDL1 builds are unaffected, including Emscripten. Linux builds are minimally affected in that they are now using the SDL2 Audio API instead of the legacy SDL1 API on SDL2 builds): - If the SDL_AUDIODRIVER environment variab...
by Jubatian
Mon Aug 24, 2020 5:33 pm
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 321
Views: 448261

Re: CUzeBox - The new official Uzebox emulator

I just tested the new version and it still has the loud pops. One of the biggest draws of SDL is because it abstracts away all of the platform differences. I think it's a huge bug in SDL that sound doesn't just work out of the box on Windows. Pfff... No idea then, feels like something beyond whatev...
by Jubatian
Sun Aug 23, 2020 1:03 pm
Forum: Uzebox Emulator
Topic: CUzeBox - The new official Uzebox emulator
Replies: 321
Views: 448261

Re: CUzeBox - The new official Uzebox emulator

It doesn't matter which game: https://youtu.be/E3d_h7sELZA The other fix I proposed with setting that environment variable doesn't create these loud popping sounds. OK, I see, that's definitely an initialization pop then. I asked since I have a few games, mostly things compiled with older kernels, ...