Search found 1445 matches
- Sat Jan 06, 2024 3:02 am
- Forum: Games & Demos
- Topic: Outpost in the Dragon's Maw
- Replies: 30
- Views: 12207
Re: Outpost in the Dragon's Maw
Yes - I have always bought population - as many people at the lowest price it would allow. To get those extra swap turns. Maybe it is my imagination but I also kinda feel like the logic might punish you by letting extra dragons through if you spend too much gold on population. Is it sneaky like that...
- Fri Jan 05, 2024 10:48 pm
- Forum: Games & Demos
- Topic: Outpost in the Dragon's Maw
- Replies: 30
- Views: 12207
Re: Outpost in the Dragon's Maw
cool. With the new knowledge about the markets I can consistently get into the 50s. However it just takes one or two of the giant dragons to get through and it is a downward spiral. One thing I though would be in the rules is some kind of logarithmic population growth. That would help balance out th...
- Wed Jan 03, 2024 11:34 pm
- Forum: Games & Demos
- Topic: Outpost in the Dragon's Maw
- Replies: 30
- Views: 12207
Re: Outpost in the Dragon's Maw
OK - just played again knowing about the market. Got to month 58 on first try which is 10 more than I had previously done.
- Wed Jan 03, 2024 9:47 pm
- Forum: Games & Demos
- Topic: Outpost in the Dragon's Maw
- Replies: 30
- Views: 12207
Re: Outpost in the Dragon's Maw
Ah - I didn't work out the markets. I was ignoring them as I thought they only gave only gold for removing big combos. By the time I would make it to level 40 or so I would have rows of powerful towers and be killing the dragons slower than earlier levels.
- Wed Jan 03, 2024 5:08 pm
- Forum: Games & Demos
- Topic: Outpost in the Dragon's Maw
- Replies: 30
- Views: 12207
Re: Outpost in the Dragon's Maw
This is very awesome.
I can get into the forty month mark with plenty of population. But then I always bleed 10ish plus settlers per round and die in 3 or 4 rounds.
I can get into the forty month mark with plenty of population. But then I always bleed 10ish plus settlers per round and die in 3 or 4 rounds.
- Tue Jan 02, 2024 11:42 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329574
- Mon Jan 01, 2024 12:27 am
- Forum: Programming & Software
- Topic: Weber's Rants (tutorials)
- Replies: 271
- Views: 176328
Re: Weber's Rants (tutorials)
This game looks really interesting: https://www.youtube.com/watch?v=HOl2swTtheM Perhaps vector, RLE, or some other mode could handle this well? To be honest I almost think this could be possible with Tiles + sprites? I was obviously inspired by Gravitar/Thrust/Oids for the 3rd level of VectorGame. ...
- Sun Dec 31, 2023 2:14 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329574
Re: Tempest is possible
Sure point me at the mouse protocol stuff and I will try implement it.
This is the UFO - the thing that flies above the rim and shoots lightning bolts down at you.
https://www.youtube.com/watch?v=8NVLXA05Lx8&t=4313s
This is the UFO - the thing that flies above the rim and shoots lightning bolts down at you.
https://www.youtube.com/watch?v=8NVLXA05Lx8&t=4313s
- Fri Dec 29, 2023 9:24 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329574
Re: Tempest is possible
I am currently struggling with a rewrite of how the Z movement works.
There has been a ToDo: in the comments for sometime saying I needed to change this behaviour. It has bitten me in the arse now that I have an alien/enemy that has to fly above the Z rim and shoot DOWN at you.
There has been a ToDo: in the comments for sometime saying I needed to change this behaviour. It has bitten me in the arse now that I have an alien/enemy that has to fly above the Z rim and shoot DOWN at you.
- Fri Dec 29, 2023 9:21 pm
- Forum: Programming & Software
- Topic: BBC BASIC
- Replies: 4
- Views: 712
Re: BBC BASIC
Basic would be an awesome fun challenge. Sadly not one I have time for.