Search found 188 matches

by nebososo
Mon Mar 28, 2016 6:14 am
Forum: Music & Graphics
Topic: Algorithmic music?
Replies: 17
Views: 26498

Re: Algorithmic music?

I'm absolutely amazed, I had absolutely no idea this could be done. I wonder if it would be possible to hack something like this onto the kernel, 15.734khz/2 is pretty close to 8 khz ;)
by nebososo
Thu Mar 24, 2016 3:31 pm
Forum: Programming & Software
Topic: Playing patches from RAM
Replies: 16
Views: 12328

Re: Playing patches from RAM

This one is a large zoom in on the wave forms at the very beginning of the sound: I am not sure what the master volume was set to on the rom I ran in Uzem but it was not 255 so the max value on the top is less than that of your output at 255. Also I probably didn't trim exactly the initial silence ...
by nebososo
Thu Mar 24, 2016 3:29 am
Forum: Programming & Software
Topic: Playing patches from RAM
Replies: 16
Views: 12328

Re: Playing patches from RAM

I present you kling3.wav with the tremolo effect. It sounds fine, but when compared to the intro on uzem, it feels more metallic and I'm too lazy to fetch my avcore in my car, setup it up and wait for it to warm up right now just to listen to half a second of sound. I'll add that to the todo list. B...
by nebososo
Thu Mar 24, 2016 1:31 am
Forum: Programming & Software
Topic: Playing patches from RAM
Replies: 16
Views: 12328

Re: Playing patches from RAM

I cannot see what would be causing this, but the waveform is definitely weird. Maybe it will help someone else to diagnose the problem: waveform.jpg Half of it never dips above the middle, so maybe the signs are off? :? Aha, this actually helped me a lot. By looking at the wave, I was able to tell ...
by nebososo
Wed Mar 23, 2016 2:41 am
Forum: Programming & Software
Topic: Playing patches from RAM
Replies: 16
Views: 12328

Re: Playing patches from RAM

I decided to follow another path and make a desktop program, it should make everything easier really. So I started out with basic stuff, like parsing the C source (or just the inc file), extracting the patches and saving them to a nicer format (one int per line, for easy scanfing). This part is work...
by nebososo
Tue Mar 22, 2016 2:11 pm
Forum: Uzebox Code Challenge
Topic: UCC2016: The Uzebox Code Challenge returns!
Replies: 74
Views: 107181

Re: UCC2016: The Uzebox Code Challenge returns!

What about posting WIPs by the way? Just interested in your opinions. I was leaning towards posting, but if everyone rather wishes to keep it secret, I will do as well. Sure it could be a blast then on the deadline, so many new games appearing at once! I'll bite it. Here's a screenshot that does no...
by nebososo
Tue Mar 15, 2016 2:20 am
Forum: Programming & Software
Topic: memory left
Replies: 4
Views: 4057

Re: memory left

I use the following trick to see how much memory I have left at a given point in the program. If you place it where you know your stack is bigger, you will find out how much memory you always have free (for estimating the maximum amount of ram tile you can have, for example). It assumes you don't us...
by nebososo
Thu Mar 10, 2016 3:45 am
Forum: Programming & Software
Topic: Playing patches from RAM
Replies: 16
Views: 12328

Re: Playing patches from RAM

Best I could find is this: If it was possible, though it would probably be much more complex to do, the ability to play 1 patch simultaneously with the patch you are editing would make it the complete solution. It would be great without that as well, and the EEPROM output is a great idea. At the ti...
by nebososo
Wed Mar 09, 2016 4:11 am
Forum: Programming & Software
Topic: Playing patches from RAM
Replies: 16
Views: 12328

Playing patches from RAM

I started making a realtime sound patch editor. An updated patchtool, really. I wrote pretty much all the code except the part where you push start and the patch plays. Right now it has: - Similar interface to patchtool - Saving to EEPROM - Loading from EEPROM - External tool to convert the eeprom f...