Search found 81 matches

by mast3rbug
Sat Dec 01, 2012 8:33 am
Forum: Uzebox Derivatives & open source consoles
Topic: How do you add a laptop or netbook harddrive to the uzebox?
Replies: 23
Views: 17417

Re: How do you add a laptop or netbook harddrive to the uzebox?

Speeddemon: Ok, By all your questions and your magic answers , I can see that you know nothing about what you are talking, and all that is pure magic to you. Please, start by a simple "BLINKING LED" program. When you will be able to do that, you will understand a little more about why this...
by mast3rbug
Fri Nov 30, 2012 10:44 am
Forum: Uzebox Derivatives & open source consoles
Topic: How do you add a laptop or netbook harddrive to the uzebox?
Replies: 23
Views: 17417

Re: How do you add a laptop or netbook harddrive to the uzebox?

USB need interrupt. USB need constant stream or it deconnect. Even an Atmega with USB support need an interrupt. Need to answer the bus at a specific time. You can't have interrupt in uzebox or in any kind of software video generation. you will kill the video signal. Sata is impossible to do. Howeve...
by mast3rbug
Tue Nov 27, 2012 10:28 am
Forum: Uzebox Derivatives & open source consoles
Topic: Atxmega NEW powerkill CONSOLE
Replies: 53
Views: 51454

Re: Atxmega NEW powerkill CONSOLE

Ok a little post for the fun since I was busy with the audio routine (Increasing the audio resolution, adding volume effect, and sampling loop...) and some annoying bug in the video routine, here posting a little new video showing sinwave with 114 characters. It's not bad for a no sprite routine and...
by mast3rbug
Mon Nov 19, 2012 9:18 pm
Forum: Uzebox Derivatives & open source consoles
Topic: Atxmega NEW powerkill CONSOLE
Replies: 53
Views: 51454

Re: Atxmega NEW powerkill CONSOLE

uze6666 wrote:Pretty awesome, I'm impressed! Really cool to see Multi level parallax and big sprites on a 8bit micro. Btw, at what speed is it running in the demo?

Finally, the Atxmega was not stable at 72 MHZ with some code running. Now it run at 64 MHZ, stable.

Mast3rbug
by mast3rbug
Mon Nov 19, 2012 1:24 pm
Forum: Uzebox Derivatives & open source consoles
Topic: Atxmega NEW powerkill CONSOLE
Replies: 53
Views: 51454

Re: Atxmega NEW powerkill CONSOLE

Ok, here some development of the console. I finished writing most video drivers, so I had to make something to see if the Atxmega can handle some hard stuff. Like I said, the console have no sprites at all. All is managed by the ASM code itself, but the DEMO is coded in C. http://www.youtube.com/wat...
by mast3rbug
Wed Nov 14, 2012 6:07 am
Forum: Uzebox Derivatives & open source consoles
Topic: Atxmega Videogame Console NEW!
Replies: 59
Views: 52342

Re: Atxmega Videogame Console NEW!

The main Idea here is to keep the design simple and on the same development tool than the UZEBOX. I really love AVR STUDIO it's really the best of all. Simple to install, simple to use. Did you tried to install an ARM development toolchain? It's a pain, really, and it doesn't work, always need to se...
by mast3rbug
Tue Nov 13, 2012 9:35 am
Forum: Uzebox Derivatives & open source consoles
Topic: Atxmega NEW powerkill CONSOLE
Replies: 53
Views: 51454

Re: Atxmega NEW powerkill CONSOLE

Nice 38USD - 40USD very good price. Will you sell programed and build-up product with programed xmaga (in future)? I have no xmega prog... The Xmega I use is programmable via JTAG. I have a dragon and it work fine to program/debug. What do you use for the UZEBOX? Of course I will include some basic...
by mast3rbug
Tue Nov 13, 2012 5:32 am
Forum: Uzebox Derivatives & open source consoles
Topic: Atxmega NEW powerkill CONSOLE
Replies: 53
Views: 51454

Re: Atxmega NEW powerkill CONSOLE

Very cool! As MOD/XM musician I am interested in. How big MODs will be able it play??? I was composing very small MODs for GBA. So if you need musician for your games, projects let me know. BTW how much it will cost??? Maybe I will buy 2x of them. As home mod players or pixelart toys... 256x256x256...
by mast3rbug
Mon Nov 12, 2012 5:13 am
Forum: Uzebox Derivatives & open source consoles
Topic: Atxmega NEW powerkill CONSOLE
Replies: 53
Views: 51454

Re: Atxmega NEW powerkill CONSOLE

Ok. Here result of the console test; The video generation by the external RAM works fine in direct addressing. No problem here. But when trying to address it automatically with the counters, there is a problem. It looks like the counters are not nanosecond aligned (Looks perfect on the scope, but My...
by mast3rbug
Sun Nov 11, 2012 2:39 am
Forum: Uzebox Derivatives & open source consoles
Topic: Atxmega NEW powerkill CONSOLE
Replies: 53
Views: 51454

Re: Atxmega NEW powerkill CONSOLE

Hi All. I just finished the PCB making and part assembly yesterday. I'm debugging/making some code right now. Here some pictures of it. I use the new ATXMEGA USB version and I made some overclocking tests, the old version without USB was stable at 42 MHZ, but this one still stable at 64 MHZ with the...