Search found 1561 matches

by Jubatian
Sat Jan 06, 2024 11:30 am
Forum: Programming & Software
Topic: Making NES Gauntlet
Replies: 30
Views: 19588

Re: Making NES Gauntlet

The game uses 16x16 pixel tiles, so probably what would make most sense is just not using the video mode's tile map to also serve as game map, but rather have a separate game map (1 byte for 1 game tile, which also makes it faster to read / write it on the SPI RAM, using one random access rather tha...
by Jubatian
Sat Jan 06, 2024 11:22 am
Forum: Programming & Software
Topic: Uzebox Bootloader V5
Replies: 190
Views: 289783

Re: Uzebox Bootloader V5

It doesn't seem possible to me as there is only around 1300 bytes at best which could be replaced that way (for the BL to be able to do any GUI, the audio, video and controller code can not be tossed away), and there isn't that much RAM available either given the font and an address list of found .u...
by Jubatian
Sat Jan 06, 2024 11:09 am
Forum: Games & Demos
Topic: Tempest is possible
Replies: 704
Views: 329391

Re: Tempest is possible

Nice! Also quite much the whole process, as from line start and end coordinates to have a line drawn on this display are quite some complicated steps, especially when optimizing it to run as well as it does in Tempest! The HBlank tile clearing is neat, and is a trick quite specific to this mode (mea...
by Jubatian
Sat Jan 06, 2024 10:57 am
Forum: Games & Demos
Topic: Outpost in the Dragon's Maw
Replies: 30
Views: 12206

Re: Outpost in the Dragon's Maw

Nice, so looks like you found it out on your own then that population gives you that extra :) No, there isn't anything sneaky in the game logic, you can buy as much pop as you want - well, as much as your wallet permits. I could get to Month 92 last night (playing well, but not absolutely pushing it...
by Jubatian
Sat Jan 06, 2024 12:17 am
Forum: General Discussions
Topic: MiSTer Uzebox Core?
Replies: 7
Views: 9236

Re: MiSTer Uzebox Core?

A bit old topic, just in case any of you might still be looking at it. We have a tool to perform an extremely throughout ALU test on an AVR: https://uzebox.org/wiki/UzeBurn . It is very unlikely that this would miss something off in an AVR implementation, be it emulator or "hardware" (VHDL...
by Jubatian
Fri Jan 05, 2024 11:45 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 704
Views: 329391

Re: Tempest is possible

Wow, awesome that the development of this is still ongoing, gave the zapper a try, that's quite heavy action on the screen! (And all of it rendered apart from the blue lines of the web) It isn't even a straight framebuffer, if I recall right, it is sort of a RAM tile only 2bpp mode with the blue und...
by Jubatian
Fri Jan 05, 2024 11:18 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 170
Views: 77684

Re: IKD - Atari Combat remake

Nice, another Uzebox game done, and had quite a journey getting there, learning all the stuff! :)
by Jubatian
Fri Jan 05, 2024 11:15 pm
Forum: Games & Demos
Topic: Outpost in the Dragon's Maw
Replies: 30
Views: 12206

Re: Outpost in the Dragon's Maw

Are you buying population? Spend that gold if you don't :) I am pondering on a feature which might be a fair bit more interesting than numerical help, but wouldn't tell what until I see whether I can fit it computationally ;) EDIT: Also I realized I didn't mention it, and it might otherwise take a w...
by Jubatian
Fri Jan 05, 2024 9:13 pm
Forum: Games & Demos
Topic: Outpost in the Dragon's Maw
Replies: 30
Views: 12206

Re: Outpost in the Dragon's Maw

While doing some further playtesting in the past few days I rebalanced the difficulty, hopefully it would feel more like a game than a tech demo which does little till later when in a dozen turns things just go very wrong :D Still starts easy, that I aim to retain, but playing well, to the objective...
by Jubatian
Fri Jan 05, 2024 1:27 am
Forum: Programming & Software
Topic: Kernel addon for support for slow game controllers
Replies: 44
Views: 24343

Re: Kernel addon for support for slow game controllers

Since it is in the VSync, it is adaptable to any video mode (regardless of whether it uses the entire HSync or not), however in Flight of a Dragon I had pretty much completely rewritten the video sync code ( https://github.com/Jubatian/foad/blob/master/kernelm74/uzeboxVideoEngineCore.s#L138 ) to squ...