Search found 1561 matches
- Sat Jan 06, 2024 11:30 am
- Forum: Programming & Software
- Topic: Making NES Gauntlet
- Replies: 30
- Views: 19588
Re: Making NES Gauntlet
The game uses 16x16 pixel tiles, so probably what would make most sense is just not using the video mode's tile map to also serve as game map, but rather have a separate game map (1 byte for 1 game tile, which also makes it faster to read / write it on the SPI RAM, using one random access rather tha...
- Sat Jan 06, 2024 11:22 am
- Forum: Programming & Software
- Topic: Uzebox Bootloader V5
- Replies: 190
- Views: 289783
Re: Uzebox Bootloader V5
It doesn't seem possible to me as there is only around 1300 bytes at best which could be replaced that way (for the BL to be able to do any GUI, the audio, video and controller code can not be tossed away), and there isn't that much RAM available either given the font and an address list of found .u...
- Sat Jan 06, 2024 11:09 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329391
Re: Tempest is possible
Nice! Also quite much the whole process, as from line start and end coordinates to have a line drawn on this display are quite some complicated steps, especially when optimizing it to run as well as it does in Tempest! The HBlank tile clearing is neat, and is a trick quite specific to this mode (mea...
- Sat Jan 06, 2024 10:57 am
- Forum: Games & Demos
- Topic: Outpost in the Dragon's Maw
- Replies: 30
- Views: 12206
Re: Outpost in the Dragon's Maw
Nice, so looks like you found it out on your own then that population gives you that extra :) No, there isn't anything sneaky in the game logic, you can buy as much pop as you want - well, as much as your wallet permits. I could get to Month 92 last night (playing well, but not absolutely pushing it...
- Sat Jan 06, 2024 12:17 am
- Forum: General Discussions
- Topic: MiSTer Uzebox Core?
- Replies: 7
- Views: 9236
Re: MiSTer Uzebox Core?
A bit old topic, just in case any of you might still be looking at it. We have a tool to perform an extremely throughout ALU test on an AVR: https://uzebox.org/wiki/UzeBurn . It is very unlikely that this would miss something off in an AVR implementation, be it emulator or "hardware" (VHDL...
- Fri Jan 05, 2024 11:45 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329391
Re: Tempest is possible
Wow, awesome that the development of this is still ongoing, gave the zapper a try, that's quite heavy action on the screen! (And all of it rendered apart from the blue lines of the web) It isn't even a straight framebuffer, if I recall right, it is sort of a RAM tile only 2bpp mode with the blue und...
- Fri Jan 05, 2024 11:18 pm
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 170
- Views: 77684
Re: IKD - Atari Combat remake
Nice, another Uzebox game done, and had quite a journey getting there, learning all the stuff!
- Fri Jan 05, 2024 11:15 pm
- Forum: Games & Demos
- Topic: Outpost in the Dragon's Maw
- Replies: 30
- Views: 12206
Re: Outpost in the Dragon's Maw
Are you buying population? Spend that gold if you don't :) I am pondering on a feature which might be a fair bit more interesting than numerical help, but wouldn't tell what until I see whether I can fit it computationally ;) EDIT: Also I realized I didn't mention it, and it might otherwise take a w...
- Fri Jan 05, 2024 9:13 pm
- Forum: Games & Demos
- Topic: Outpost in the Dragon's Maw
- Replies: 30
- Views: 12206
Re: Outpost in the Dragon's Maw
While doing some further playtesting in the past few days I rebalanced the difficulty, hopefully it would feel more like a game than a tech demo which does little till later when in a dozen turns things just go very wrong :D Still starts easy, that I aim to retain, but playing well, to the objective...
- Fri Jan 05, 2024 1:27 am
- Forum: Programming & Software
- Topic: Kernel addon for support for slow game controllers
- Replies: 44
- Views: 24343
Re: Kernel addon for support for slow game controllers
Since it is in the VSync, it is adaptable to any video mode (regardless of whether it uses the entire HSync or not), however in Flight of a Dragon I had pretty much completely rewritten the video sync code ( https://github.com/Jubatian/foad/blob/master/kernelm74/uzeboxVideoEngineCore.s#L138 ) to squ...