Search found 73 matches
- Sat May 09, 2015 2:12 am
- Forum: Games & Demos
- Topic: Ghosty Ghost
- Replies: 56
- Views: 43773
Re: Ghosty Ghost
Put the prng() in, seemed to be faster visually in the emulator, less choppy, but I'll have to get a proper debugger to be sure. As far as the ghost having a random flicker, this became especially apparent when the score reached double digits. Sometimes the scores would flicker, sometimes the ghost ...
- Fri May 08, 2015 3:03 am
- Forum: Games & Demos
- Topic: Ghosty Ghost
- Replies: 56
- Views: 43773
Re: Ghosty Ghost
Great work, that background depth add a lot. Love that intro part as well, this is getting polished up into a very nice presentation. Keep it up this is a classic in the making. Thanks. First project I'll actually finish in a long time, haha. I've got some more graphical niceties planned. Hopefully...
- Thu May 07, 2015 2:02 pm
- Forum: Games & Demos
- Topic: Ghosty Ghost
- Replies: 56
- Views: 43773
Re: Ghosty Ghost
Worked on parallax a bit. It functions but haven't tested it much yet. Only thing weird I've seen so far on hardware was the audio froze for a few frames one time. I suspect it somehow ran out of time to update it, possibly due to me telling it to do too much maths or something. Anyway, main post ha...
- Thu May 07, 2015 1:57 pm
- Forum: Games & Demos
- Topic: WIP: Shadowgate
- Replies: 64
- Views: 75479
Re: WIP: Shadowgate
I hope this project progresses well. Would add another of my dream projects to the Uzebox library.
Re: Uzenet
Been brain storming a bit about the best way to handle the networking for Ghosty Ghost and if I'm not careful it'll spiral out of control really fast with variables and buffers tracking what needs sent, was sent last in case it needs resent, what reply I'm expecting so I know how to deal with incomi...
Re: Uzenet
Wow, firstly thanks for all the work on the server side of this whole uzenet thing. The pipes idea sounds really cool, especially for all the late possibilities it opens up. I genuinely wish the people who made the stock 8266 firmware hadn't made it so awkward and verbose. As far as time, the only u...
- Mon May 04, 2015 9:40 pm
- Forum: Games & Demos
- Topic: Ghosty Ghost
- Replies: 56
- Views: 43773
Re: Ghosty Ghost
Excellent. I'd previously read just about all available wiki entries and relevant parts I could find so I only had one thing twisted in my head, but it's better to ask everything because who knows where you'll be wrong if you don't. On the bright side I now have a lot more room to work with than I t...
- Mon May 04, 2015 12:00 am
- Forum: Games & Demos
- Topic: Ghosty Ghost
- Replies: 56
- Views: 43773
Re: Ghosty Ghost
I'm afraid some of my initial assumptions about how mode 3 operates may have been wrong so before I start work on the parallax aspect I'd like to clear them up. I know I have 256 total tiles. I know ram tiles used counts against that. Obviously the tile set you have assigned for use at the moment al...
Re: Uzenet
I guess I was naively thinking that the server would do all the work and just send the requested info to the uzebox. Rank all scores by age, youngest first, cutoff below requested age. Rerank that subset of scores by normal msb sorting, send requested entries. Client asked for entries 11 to 20 and t...
- Sun May 03, 2015 2:29 am
- Forum: Games & Demos
- Topic: Ghosty Ghost
- Replies: 56
- Views: 43773
Re: Ghosty Ghost
I think this is one of the better and addictive games Thanks! Glad you guys seem to enjoy it :D I thought it'd be a good fit to encourage Uzenet adoption. I have some secrets for best playing techniques, carefully crafted in my hours spent play testing it. I still struggle to reach 20 on a good run...