Search found 3221 matches
- Thu Mar 21, 2024 5:37 pm
- Forum: Hardware
- Topic: Uzebox Omega SPDIF optical audio
- Replies: 3
- Views: 44
Re: Uzebox Omega SPDIF optical audio
Nice, I think the SCART adapter I have coming is the same so I'll have to try it out.
- Wed Mar 20, 2024 2:46 pm
- Forum: Programming & Software
- Topic: Keyboard and Mouse Support
- Replies: 5
- Views: 72
Keyboard and Mouse Support
I want to get amped up enough about mouse to fix the CUzeBox implementation, but as stated many will not see the point in getting the hardware mouse just for 3 existing supported titles: Solitaire, Whack a Mole, and Uzeamp. The keyboard might be more interesting to most, but it suffers similarly in ...
- Wed Mar 20, 2024 2:32 am
- Forum: Programming & Software
- Topic: WIP:Dig Dug
- Replies: 12
- Views: 6855
Re: WIP:Dig Dug
Ok spent some time on this, but a playable demo isn't near unfortunately. Sound is completely done, all SFX and tunes seem just like the original to me. The 2 player feature has been removed and it wont come back. I was at the point where I was trying to tuck the field state(missing rocks, dug up di...
- Tue Mar 19, 2024 5:39 pm
- Forum: Programming & Software
- Topic: WIP:Dig Dug
- Replies: 12
- Views: 6855
Re: WIP:Dig Dug
Did a quick try to compile back as Mode 3 but the graphics are all messed up for some reason. The offsets are definitely broken among other things. I'll look into this a bit more and try to get it displaying correctly to give an indication of such a heavy sprites game under Mode 3. digdug-broken-rev...
- Tue Mar 19, 2024 5:33 pm
- Forum: New to Uzebox? Start here!
- Topic: Found through RA (Just found)
- Replies: 6
- Views: 79
Re: Found through RA (Just found)
Welcome to Uzebox, glad to have you here!
- Tue Mar 19, 2024 4:52 pm
- Forum: Games & Demos
- Topic: WIP: Uze-A-Move
- Replies: 26
- Views: 10023
Re: WIP: Uze-A-Move
I'm not sure how it's decided what goes in the repo and what doesn't, but I am in favor of having more games under the demos personally. It seems they will have a far better chance of being maintained that way. So I posted a buildable semi-playable version here: https://github.com/weber21w/uzeamove ...
- Tue Mar 19, 2024 4:58 am
- Forum: Hardware
- Topic: Hyperkin SNES mouse issues
- Replies: 27
- Views: 8806
Re: Hyperkin SNES mouse issues
I should throw mouse support in Uzesweeper as well, then at least another mouse game would be around. Since I'm too lazy to dig in storage I just ordered another original SNES Mouse to compare against Hyperkin. If the timing still works with the original, I'll throw a pull request up for review, oth...
- Tue Mar 19, 2024 4:44 am
- Forum: Programming & Software
- Topic: WIP:Dig Dug
- Replies: 12
- Views: 6855
Re: WIP:Dig Dug
I'll check and see if I have a pre-Mode 13 build. Long story short on this, Mode 13 all of a sudden left me have super nice title screens with marquee graphics, etc. But I could barely get any sprites on screen, and couldn't really shorten the screen further. This one would have to be M74ish, under ...
- Tue Mar 19, 2024 4:39 am
- Forum: Hardware
- Topic: Uzebox Ω - easier to build, SCART friendly Uzebox
- Replies: 158
- Views: 67162
Re: Uzebox Ω - easier to build, SCART friendly Uzebox
Alright I have one of those coming from China. Hopefully it isn't the cable, I'm seeing (correct?) video signals on the oscilloscope so I'm pretty sure the Omega is already doing it's part.
- Tue Mar 19, 2024 4:25 am
- Forum: Programming & Software
- Topic: uShell operating system kernel discussion
- Replies: 15
- Views: 183
Re: uShell operating system kernel discussion
Hmm that does sound difficult, I like the desk accessory idea. On my Macintosh SE I just always felt a bit shorted not being able to play music while programming(at least I never found a way to). So if fixed resources were reserved statically and programs were build respecting that(the desk accessor...