Search found 86 matches
- Tue May 05, 2015 5:59 pm
- Forum: Programming & Software
- Topic: Image Conversion with GIMP to Indexed PNG
- Replies: 4
- Views: 3114
Image Conversion with GIMP to Indexed PNG
I have been playing with graphics for a new game to try to better understand how one handles 2D graphics, as I am a bit of a new comer to this sort of thing. On the "Generating Tiles and Maps with gconvert" tutorial, it talks about the use of the uzebox.act file in GIMP to do the image con...
- Sat May 02, 2015 1:34 am
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80889
Re: Playing with SPI RAM
Ok, for real this time, here is the 100% correct version with my modifications.
I'm very sorry for the confusion. I've been a bit distracted.
http://tulg.org/uze-devel-kernel.zip
I'm very sorry for the confusion. I've been a bit distracted.
http://tulg.org/uze-devel-kernel.zip
- Sat May 02, 2015 1:14 am
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80889
Re: Playing with SPI RAM
Ok, so I guess this is what I get for not touching this for a while then coming back to it.
Uze: I'm sorry, that's the wrong one too. Let me sort out all this stuff and I'll repost in a bit...
This is awfully embarrassing.... I am usually way more organized.
Uze: I'm sorry, that's the wrong one too. Let me sort out all this stuff and I'll repost in a bit...
This is awfully embarrassing.... I am usually way more organized.
- Fri May 01, 2015 1:52 am
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80889
Re: Playing with SPI RAM
really!? Man why am I having such trouble with this...
One more try: http://tulg.org/uze-kernel3.zip
One more try: http://tulg.org/uze-kernel3.zip
- Fri May 01, 2015 1:21 am
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80889
Re: Playing with SPI RAM
"It's dangerous to go alone. Take this."
http://tulg.org/uze-kernel2.zip
This is a git clone of the source and I copied mmc.h mmc.s spi.h spi.s spi_ram.h and spi_ram.s in and made a zip. Can't get much fresher than that. I believe those are the only changes I made.
http://tulg.org/uze-kernel2.zip
This is a git clone of the source and I copied mmc.h mmc.s spi.h spi.s spi_ram.h and spi_ram.s in and made a zip. Can't get much fresher than that. I believe those are the only changes I made.
- Thu Apr 30, 2015 10:22 pm
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80889
Re: Playing with SPI RAM
Hmm... interesting. I was worried I might be pulling the wrong tree... let me go back and see what I have.
- Thu Apr 30, 2015 9:39 pm
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80889
Re: Playing with SPI RAM
Here is a link to my modified kernel code: http://tulg.org/uze-kernel.zip
I'm pretty sure I may have applied all the latest changes you guys made, but you might want to double check that. I'm pretty sure my changes do not intersect with anything you guys made for the keyboard support.
I'm pretty sure I may have applied all the latest changes you guys made, but you might want to double check that. I'm pretty sure my changes do not intersect with anything you guys made for the keyboard support.
- Thu Apr 30, 2015 12:16 pm
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80889
Re: Playing with SPI RAM
And the only thing I changed was that I broke out part of the mmc_init ASM function into an spi_init function so that other parts of the kernel that need spi can reuse that code without calling mmc code. It should still be the same amount of time to run, with the exception maybe of the actual rcall ...
- Thu Apr 30, 2015 12:09 pm
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80889
Re: Playing with SPI RAM
I can make up a zip file of my code and send a link to download it if that works better. I can probably get that together later this afternoon.
- Wed Apr 29, 2015 11:48 pm
- Forum: Programming & Software
- Topic: Playing with SPI RAM
- Replies: 133
- Views: 80889
Re: Playing with SPI RAM
Hmm... Well I just went to go look at the sample program I had written and I guess I must have accidentally overwritten it with the new game I started working on. The new game isn't going to require the SPI RAM stuff. I can probably recreate the SPI RAM example pretty easy but: spi_init(); // must b...