Search found 457 matches
- Fri Mar 21, 2014 2:20 pm
- Forum: Off Topic
- Topic: New Game: Puzzle Wizard (IQ 130+)
- Replies: 5
- Views: 5527
New Game: Puzzle Wizard (IQ 130+)
Hey guys, how have you all been? I've got a new game in beta, and I'd love to have any interested Uzebox people join the beta team! The game is a very challenging color-themed puzzler that can probably best be described as a splayed Rubik's Cube overlaid with an array of new mechanics. Check out the...
- Fri Apr 26, 2013 8:33 am
- Forum: General Discussions
- Topic: Screenshot Saturday for competition entrants?
- Replies: 8
- Views: 8886
Re: Screenshot Saturday for competition entrants?
Good idea, Flecko. I'm just messing around with some level design ideas atm.
- Sun Apr 14, 2013 5:46 pm
- Forum: Uzebox Code Challenge
- Topic: UCC2013: Final Results!
- Replies: 124
- Views: 175082
Re: Uzebox Code Challenge 2013 Opens!
Wow, this looks great! I'm really looking forward to seeing what you all come up with. It looks like I missed the registration date, but I might just make something anyway and post it for fun. Was thinking of maybe a very rough Jetpack Joyride port; a Donkey Kong: The Lost Levels extension; or maybe...
- Sat Nov 17, 2012 9:40 pm
- Forum: Games & Demos
- Topic: [Completed] Video Poker
- Replies: 51
- Views: 61240
Re: WIP: Video Poker
Great work, Jim! It's always good when new folks come along and renew the energy levels. Keep us updated on your next project
- Mon Oct 08, 2012 12:16 am
- Forum: Games & Demos
- Topic: NEW GAME ALERT: Würgertime v2.0
- Replies: 78
- Views: 89050
Re: WIP announcement: Würgertime
Looks like nice & clean sources, Janka. Good job.
- Fri Oct 05, 2012 7:30 am
- Forum: Games & Demos
- Topic: NEW GAME ALERT: Würgertime v2.0
- Replies: 78
- Views: 89050
Re: WIP announcement: Würgertime
Cool, that's going to be a lot of fun with opponents in there. Really nice work on the artwork, too!
- Mon Oct 01, 2012 5:01 am
- Forum: Games & Demos
- Topic: WIP: Ms. Pac-Man
- Replies: 7
- Views: 7467
Re: WIP: Ms. Pac-Man
I see what you mean. I had altered the script slightly to remove the prefixes. I also manually split the files into .pic/.map includes so that I didn't have to navigate the tiles list (and because that seemed to be the convention of the day). It looks like when I did that I also manually renamed the...
- Sun Sep 30, 2012 9:15 pm
- Forum: Games & Demos
- Topic: WIP: Ms. Pac-Man
- Replies: 7
- Views: 7467
Re: WIP: Ms. Pac-Man
Paul, do you have working configuration file for TileStudio? I'm pretty sure the Tile Studio files contain everything except for what's in animations.*.inc. I did the animations by hand. If you're still having trouble with it, I can try to rebuild from scratch to see what sort of complications arise.
- Sun Sep 30, 2012 12:20 am
- Forum: Games & Demos
- Topic: Pipe dream
- Replies: 40
- Views: 25871
Re: WIP - Pipe dream
Awesome, this is a really nice fit for the Uzebox. Keep us posted, Harty.
- Sun Sep 30, 2012 12:16 am
- Forum: Games & Demos
- Topic: New Game: Pac-Man!
- Replies: 39
- Views: 36253
Re: New Game: Pac-Man!
I've attached the unprocessed art assets for Uzebox Pac-Man. Was that what you were after? I was using Tile Studio back in the day, so some of the files might not be useful to you if you're using GConvert, but I included them anyway. Let me know if you need anything else.