Search found 457 matches

by paul
Fri Mar 21, 2014 2:20 pm
Forum: Off Topic
Topic: New Game: Puzzle Wizard (IQ 130+)
Replies: 5
Views: 5527

New Game: Puzzle Wizard (IQ 130+)

Hey guys, how have you all been? I've got a new game in beta, and I'd love to have any interested Uzebox people join the beta team! The game is a very challenging color-themed puzzler that can probably best be described as a splayed Rubik's Cube overlaid with an array of new mechanics. Check out the...
by paul
Fri Apr 26, 2013 8:33 am
Forum: General Discussions
Topic: Screenshot Saturday for competition entrants?
Replies: 8
Views: 8886

Re: Screenshot Saturday for competition entrants?

Good idea, Flecko. I'm just messing around with some level design ideas atm.

Image
by paul
Sun Apr 14, 2013 5:46 pm
Forum: Uzebox Code Challenge
Topic: UCC2013: Final Results!
Replies: 124
Views: 175082

Re: Uzebox Code Challenge 2013 Opens!

Wow, this looks great! I'm really looking forward to seeing what you all come up with. It looks like I missed the registration date, but I might just make something anyway and post it for fun. Was thinking of maybe a very rough Jetpack Joyride port; a Donkey Kong: The Lost Levels extension; or maybe...
by paul
Sat Nov 17, 2012 9:40 pm
Forum: Games & Demos
Topic: [Completed] Video Poker
Replies: 51
Views: 61240

Re: WIP: Video Poker

Great work, Jim! It's always good when new folks come along and renew the energy levels. Keep us updated on your next project :)
by paul
Mon Oct 08, 2012 12:16 am
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 78
Views: 89050

Re: WIP announcement: Würgertime

Looks like nice & clean sources, Janka. Good job.
by paul
Fri Oct 05, 2012 7:30 am
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 78
Views: 89050

Re: WIP announcement: Würgertime

Cool, that's going to be a lot of fun with opponents in there. Really nice work on the artwork, too!
by paul
Mon Oct 01, 2012 5:01 am
Forum: Games & Demos
Topic: WIP: Ms. Pac-Man
Replies: 7
Views: 7467

Re: WIP: Ms. Pac-Man

I see what you mean. I had altered the script slightly to remove the prefixes. I also manually split the files into .pic/.map includes so that I didn't have to navigate the tiles list (and because that seemed to be the convention of the day). It looks like when I did that I also manually renamed the...
by paul
Sun Sep 30, 2012 9:15 pm
Forum: Games & Demos
Topic: WIP: Ms. Pac-Man
Replies: 7
Views: 7467

Re: WIP: Ms. Pac-Man

Paul, do you have working configuration file for TileStudio? I'm pretty sure the Tile Studio files contain everything except for what's in animations.*.inc. I did the animations by hand. If you're still having trouble with it, I can try to rebuild from scratch to see what sort of complications arise.
by paul
Sun Sep 30, 2012 12:20 am
Forum: Games & Demos
Topic: Pipe dream
Replies: 40
Views: 25871

Re: WIP - Pipe dream

Awesome, this is a really nice fit for the Uzebox. Keep us posted, Harty.
by paul
Sun Sep 30, 2012 12:16 am
Forum: Games & Demos
Topic: New Game: Pac-Man!
Replies: 39
Views: 36253

Re: New Game: Pac-Man!

I've attached the unprocessed art assets for Uzebox Pac-Man. Was that what you were after? I was using Tile Studio back in the day, so some of the files might not be useful to you if you're using GConvert, but I included them anyway. Let me know if you need anything else.