I've been working on these. I need music and sound effects for the games still!
UNO card game:
https://nicksen782.net/r_uzeuno.php
Mario Bros:
https://nicksen782.net/r_mariobros.php
Search found 714 matches
- Thu Jul 30, 2020 5:40 pm
- Forum: General Discussions
- Topic: Anyone else currently working on a new game?
- Replies: 7
- Views: 14463
- Wed Jul 22, 2020 3:02 pm
- Forum: Games & Demos
- Topic: WIP: U-Type (working title)
- Replies: 47
- Views: 40039
Re: WIP: U-Type (working title)
Yes, that link is incorrect.
But, good news! I found Cosam's Github! https://github.com/SteveMaddison . And, it has the source for both Uze-A-Move and U-Type. Perhaps I should compile them and update the online emulator and the wiki posts?
But, good news! I found Cosam's Github! https://github.com/SteveMaddison . And, it has the source for both Uze-A-Move and U-Type. Perhaps I should compile them and update the online emulator and the wiki posts?
- Tue Jul 21, 2020 6:50 pm
- Forum: Games & Demos
- Topic: Defender
- Replies: 72
- Views: 17965
Re: Defender
The Uzebox Space Invaders clone had the aliens as normal tiles (not sprites.) A trick, but maybe something like that would work for you. If you have SPIRAM and can move things back and forth maybe you can have the enemies as tiles and any animations as ramtiles.
- Tue Jul 21, 2020 6:48 pm
- Forum: Games & Demos
- Topic: WIP: U-Type (working title)
- Replies: 47
- Views: 40039
Re: WIP: U-Type (working title)
Are you talking about the game library online for the Uzebox Online Emulator? If it is missing something or a game points to the wrong thing please send me a private message about it and I'll take care of it for ya!
- Tue Jul 21, 2020 6:47 pm
- Forum: Games & Demos
- Topic: SPI RAM games
- Replies: 4
- Views: 7176
Re: SPI RAM games
I've used SPIRAM on some of my games/demos. The thing with the AVR is that instructions can only be run from FLASH, and not RAM. (I'm not exactly sure how code tiles work but it mixes instructions into the tile data somehow.) But, you can DRAW a ramtile and you can certainly fill in a ramtile with w...
- Tue Jul 21, 2020 6:37 pm
- Forum: Games & Demos
- Topic: Bubble Bobble (W.I.P.)
- Replies: 55
- Views: 67857
Re: Bubble Bobble (W.I.P.)
Yeah! This game. I have so much done with it. The enemy logic (and even the "hesitation" before jumping for some bad guys.) The "actors" worked on a slots idea. Each index in the array of slots would be for a different enemy or player. Enemies do not have attack animations and so...
- Tue Jun 09, 2020 3:38 pm
- Forum: Programming & Software
- Topic: Uzebox Bootloader V5
- Replies: 190
- Views: 290040
Re: New bootloader
I have not been able to play Tornado on real hardware. I have played it on the emulators though. I would really like to play it on a real tv. So, there is a new bootloader that will support Tornado and a new update to Tornado too? Uze (or whomever knows for certain) what should the fuses be set to?
- Sat Jan 11, 2020 2:00 am
- Forum: New to Uzebox? Start here!
- Topic: Creating custom Uzebox
- Replies: 27
- Views: 47713
Re: Creating custom Uzebox
Awesome! Welcome back to Uzebox and to working SPI RAM. The WiFi code is limited at the moment but it has been used with Tank-Fu (for 2 player) and in Uze's terminal program. There is not a setup file unfortunately. That page needs to be updated to reflect that. I started to mess with it a few month...
- Thu Jan 02, 2020 4:16 pm
- Forum: Uzebox Derivatives & open source consoles
- Topic: Insane Contraption
- Replies: 17
- Views: 18589
Re: Insane Contraption
This is exciting! I look forward to seeing more.
- Thu Nov 21, 2019 8:52 pm
- Forum: Programming & Software
- Topic: 80 column text mode at quite high resolution
- Replies: 26
- Views: 32075
Re: 80 column text mode at quite high resolution
Impressive! I look forward to seeing what comes next! I'm sure a text adventure game would be totally welcome!