Search found 1564 matches
- Sun Jan 07, 2024 10:31 am
- Forum: Games & Demos
- Topic: Outpost in the Dragon's Maw
- Replies: 30
- Views: 12207
Re: Outpost in the Dragon's Maw
Nice :) Thank you for checking it out! - so guess I got some reasonable difficulty to the beginning then, hopefully enough to get the idea and raise the interest to try pushing further! (The initial balancing I posted it with was so woeful that a friend I sent it to asked whether the dragons even di...
- Sun Jan 07, 2024 10:13 am
- Forum: Programming & Software
- Topic: Uzebox Bootloader V5
- Replies: 190
- Views: 289889
Re: Uzebox Bootloader V5
After seeing ArtcFox's customized red/black theme, I have to say the idea of customizing the bootloader is quite a fun concept. Yup, and going for this would enable much wider customization, which you could just plop on the SD card for the BL to pick it up (So card by card you could give different ...
- Sat Jan 06, 2024 11:03 pm
- Forum: Programming & Software
- Topic: Uzebox Bootloader V5
- Replies: 190
- Views: 289889
Re: Uzebox Bootloader V5
Just a bit of pondering on what sort of things I have coarsely on my mind for the GUI substitute using SD card data. Have a UI definition on the SD card, for example called "loader.ui" which the Bootloader would locate and parse to create its UI. Generator tools then would be provided to c...
- Sat Jan 06, 2024 11:30 am
- Forum: Programming & Software
- Topic: Making NES Gauntlet
- Replies: 30
- Views: 19590
Re: Making NES Gauntlet
The game uses 16x16 pixel tiles, so probably what would make most sense is just not using the video mode's tile map to also serve as game map, but rather have a separate game map (1 byte for 1 game tile, which also makes it faster to read / write it on the SPI RAM, using one random access rather tha...
- Sat Jan 06, 2024 11:22 am
- Forum: Programming & Software
- Topic: Uzebox Bootloader V5
- Replies: 190
- Views: 289889
Re: Uzebox Bootloader V5
It doesn't seem possible to me as there is only around 1300 bytes at best which could be replaced that way (for the BL to be able to do any GUI, the audio, video and controller code can not be tossed away), and there isn't that much RAM available either given the font and an address list of found .u...
- Sat Jan 06, 2024 11:09 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329466
Re: Tempest is possible
Nice! Also quite much the whole process, as from line start and end coordinates to have a line drawn on this display are quite some complicated steps, especially when optimizing it to run as well as it does in Tempest! The HBlank tile clearing is neat, and is a trick quite specific to this mode (mea...
- Sat Jan 06, 2024 10:57 am
- Forum: Games & Demos
- Topic: Outpost in the Dragon's Maw
- Replies: 30
- Views: 12207
Re: Outpost in the Dragon's Maw
Nice, so looks like you found it out on your own then that population gives you that extra :) No, there isn't anything sneaky in the game logic, you can buy as much pop as you want - well, as much as your wallet permits. I could get to Month 92 last night (playing well, but not absolutely pushing it...
- Sat Jan 06, 2024 12:17 am
- Forum: General Discussions
- Topic: MiSTer Uzebox Core?
- Replies: 7
- Views: 9253
Re: MiSTer Uzebox Core?
A bit old topic, just in case any of you might still be looking at it. We have a tool to perform an extremely throughout ALU test on an AVR: https://uzebox.org/wiki/UzeBurn . It is very unlikely that this would miss something off in an AVR implementation, be it emulator or "hardware" (VHDL...
- Fri Jan 05, 2024 11:45 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329466
Re: Tempest is possible
Wow, awesome that the development of this is still ongoing, gave the zapper a try, that's quite heavy action on the screen! (And all of it rendered apart from the blue lines of the web) It isn't even a straight framebuffer, if I recall right, it is sort of a RAM tile only 2bpp mode with the blue und...
- Fri Jan 05, 2024 11:18 pm
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 77750
Re: IKD - Atari Combat remake
Nice, another Uzebox game done, and had quite a journey getting there, learning all the stuff!