Search found 457 matches
- Sun Feb 01, 2015 10:20 pm
- Forum: Hardware
- Topic: New PCB rev on the horizon
- Replies: 53
- Views: 58107
Re: New PCB rev on the horizon
Furthermore, how will SPI RAM influence games? How much variance in RAM will different systems have? And if everyone uses it to make games, wouldn't a buyer expect the Uzebox to ship with it? Maybe we risk partitioning the user base if we don't do it properly from the start.
- Sun Feb 01, 2015 10:15 pm
- Forum: Hardware
- Topic: New PCB rev on the horizon
- Replies: 53
- Views: 58107
Re: New PCB rev on the horizon
I vote for:
What about this SPI RAM? How fast is access compared to the 644's RAM? What are expected practical limitations for games utilizing this RAM?
- Assembled - Yes
- PCB Color - Does not matter to me
- SPI RAM footprint - Yes
- WiFi module - Yes
What about this SPI RAM? How fast is access compared to the 644's RAM? What are expected practical limitations for games utilizing this RAM?
- Thu Jan 29, 2015 10:02 pm
- Forum: Programming & Software
- Topic: Weber's Rants (tutorials)
- Replies: 271
- Views: 176206
Re: Weber's Rants (tutorials)
Partitioned Sprites is clever.
- Thu Jan 29, 2015 9:56 am
- Forum: Programming & Software
- Topic: Weber's Rants (tutorials)
- Replies: 271
- Views: 176206
Re: Weber's Rants (tutorials)
Thanks for all of your great tutorials, Lee! Flash Free Screens alone affords much more freedom. And both the Ram Tile Effects and Sprite Techniques are great primers and good refreshers. If anyone hasn't checked out the "Weber's Rants" link in the "Help, Tips & Tutorials" se...
- Wed Jan 28, 2015 1:55 pm
- Forum: Uzebox Emulator
- Topic: QT frontend for Uzem?
- Replies: 4
- Views: 4877
Re: QT frontend for Uzem?
Very interesting! Well, if someone can pull it off right now it's you since you're pretty much the only one who know QT (LePlatz was made with it right?). Yes, LePlatz was done with QT. I don't remember much of it, but it was very easy to use with nice docs, so I'm sure it'd only take a few minutes...
- Wed Jan 28, 2015 11:19 am
- Forum: Programming & Software
- Topic: Team Australia
- Replies: 22
- Views: 11499
Re: Team Australia
As far as SD streaming goes. The background in tempest is streamed. You could stream a tiled background in a custom video mode. You could stream audio but would need to do.some kernel hacking. Reading anything NOT during render time in a custom video mode wastes just about all your free CPU. It sou...
- Wed Jan 28, 2015 9:11 am
- Forum: Programming & Software
- Topic: Team Australia
- Replies: 22
- Views: 11499
Re: Team Australia
No other suggestions apart from Way of the exploding fist? Not unless you have some. Although you seemed to hint at a preference for Head over Heels. I did not add any new "features" to the SD card support. I just made some ASM routines that can, in the shortest possible time Que a sector...
- Tue Jan 27, 2015 4:37 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329478
Re: Tempest is possible
Wow, nice work on this! If you can finish it, it'll be about as AAA as Uzebox gets.
- Tue Jan 27, 2015 4:20 pm
- Forum: Programming & Software
- Topic: Team Australia
- Replies: 22
- Views: 11499
Re: Team Australia
Yikes, that's a lot of sprites! Maybe I should act in a moral support role and wait for my kernel overlords to solve all of the hard problems... :P Creating new video modes always appeared about as fun to me as doing tax returns with an abacus, but maybe I should give it a fair go. It's looking more...
- Tue Jan 27, 2015 3:55 pm
- Forum: Uzebox Emulator
- Topic: QT frontend for Uzem?
- Replies: 4
- Views: 4877
Re: QT frontend for Uzem?
Some guy reckons he has integrated SDL and QT: Its absolutely possible. My project is a 2D title that uses SDL and OpenGL for graphics and has a QT map editor. We used our graphics engine in the editor build and all the rendering was done onto an QGLWidget. It worked for us pretty well. Take a look ...