Search found 467 matches
- Sat Apr 23, 2011 12:35 pm
- Forum: Programming & Software
- Topic: Cutting sprites at screen borders
- Replies: 3
- Views: 1390
Cutting sprites at screen borders
Hi, I'm working actually on an artillery game. In this game a projectile (a banana ;-) crosses sometimes the upper, left or right sceen borders. Actually I hide the projectile sprite whenever the projectile reached the border. But this looks not very good. I'm looking for an solution to move the spr...
- Mon Mar 28, 2011 9:37 pm
- Forum: General Discussions
- Topic: Uzebox made into a Redbull promo thingy!?
- Replies: 16
- Views: 13637
Re: Uzebox made into a Redbull promo thingy!?
Hi,
the demo works, but I don't see a page with easter eggs. I can see a devil with burning fires:
-Harty
P.S. It's not a bug - its a feature
the demo works, but I don't see a page with easter eggs. I can see a devil with burning fires:
-Harty
P.S. It's not a bug - its a feature
- Mon Mar 28, 2011 8:47 pm
- Forum: Hardware
- Topic: Official parts list
- Replies: 80
- Views: 128330
Re: Official parts list
Hi,
I'm looking for SNES controller sockets. Where do I can buy such sockets?
-Harty
I'm looking for SNES controller sockets. Where do I can buy such sockets?
-Harty
- Mon Mar 28, 2011 7:08 pm
- Forum: Games & Demos
- Topic: Memory
- Replies: 12
- Views: 7838
Re: Memory
Hi, Great, gameplay is much faster and more pleasant now ;), even though I noticed I moved the cursor twice quite a few times when I wanted to move it just once. I will solve all collected bugs and suggestions in the next release. @Paul I released the source code for version 1.1 in the wiki! -Harty
- Sun Mar 27, 2011 10:23 pm
- Forum: Games & Demos
- Topic: Memory
- Replies: 12
- Views: 7838
Re: Memory
Hi, the new version 1.1 of Memory is finished. Following changes: - diagonal cursor moves - navigation per whole card instead of 4 or 5 cursor moves - acceleration of delays after successful and unsuccessful flips by pressing a button - new soundtrack Memory in the game - soundtrack Champions in the...
- Fri Mar 25, 2011 10:02 pm
- Forum: General Discussions
- Topic: Uzebox made into a Redbull promo thingy!?
- Replies: 16
- Views: 13637
Re: Uzebox made into a Redbull promo thingy!?
Hi Uze, Will do so if anyone can get me a link to the official design! Btw, running the HEX I've attached will get you rick rolled...you've been warned! ;) I'm affraid the official design is not released by Redbull. You can see "JULY 2011" on the screen. Perhaps they will lauch this promot...
- Tue Mar 22, 2011 1:38 pm
- Forum: Games & Demos
- Topic: Memory
- Replies: 12
- Views: 7838
Re: Memory
Hi Alec, Very good work, another classic! But...wow, I must get old, I can get past about 50! Perhaps it's the incredible amount of cards. I was thinking, what about some sort of round based mode (in addition to the existing one) with "gradual" increase in the number of cards? Let's say it...
- Mon Mar 21, 2011 11:11 pm
- Forum: Games & Demos
- Topic: Memory
- Replies: 12
- Views: 7838
Re: Memory
Hi Paul, yes I will publish the code. I hope, I can add the music and finish the game until next weekend. About the highscore. I play this game mostly against my 9 years old son in 2 player mode and it is impossible for me to beat him :? But in 1 player mode it is possible to end the game with a bet...
- Sun Mar 20, 2011 6:04 pm
- Forum: Games & Demos
- Topic: Memory
- Replies: 12
- Views: 7838
Memory
Hi,
I want to introduce the game Memory. Please check also the wiki entry for this game.
[youtube]http://www.youtube.com/watch?v=IY9XZepod0g[/youtube]
I'm curious about your feedback.
Thx and best regards
- Harty
I want to introduce the game Memory. Please check also the wiki entry for this game.
[youtube]http://www.youtube.com/watch?v=IY9XZepod0g[/youtube]
I'm curious about your feedback.
Thx and best regards
- Harty
- Tue Mar 08, 2011 9:02 pm
- Forum: Programming & Software
- Topic: GetTile Function?
- Replies: 15
- Views: 4430
Re: GetTile Function?
Hi Uze, after several hours I found the reason for my problems. :mrgreen: I'm afraid the posted GetTile function for videomode 1 can't work with the actual kernel, because VRAM is defined as array of char (not as array of int). extern unsigned char vram[]; Here is my new solution: int GetTile(u8 xx,...