Search found 467 matches

by Harty123
Sat Apr 23, 2011 12:35 pm
Forum: Programming & Software
Topic: Cutting sprites at screen borders
Replies: 3
Views: 1390

Cutting sprites at screen borders

Hi, I'm working actually on an artillery game. In this game a projectile (a banana ;-) crosses sometimes the upper, left or right sceen borders. Actually I hide the projectile sprite whenever the projectile reached the border. But this looks not very good. I'm looking for an solution to move the spr...
by Harty123
Mon Mar 28, 2011 9:37 pm
Forum: General Discussions
Topic: Uzebox made into a Redbull promo thingy!?
Replies: 16
Views: 13637

Re: Uzebox made into a Redbull promo thingy!?

Hi,

the demo works, but I don't see a page with easter eggs. I can see a devil with burning fires:
redbull_devil.png
redbull_devil.png (7.7 KiB) Viewed 6330 times
-Harty

P.S. It's not a bug - its a feature ;-)
by Harty123
Mon Mar 28, 2011 8:47 pm
Forum: Hardware
Topic: Official parts list
Replies: 80
Views: 128330

Re: Official parts list

Hi,

I'm looking for SNES controller sockets. Where do I can buy such sockets?

-Harty
by Harty123
Mon Mar 28, 2011 7:08 pm
Forum: Games & Demos
Topic: Memory
Replies: 12
Views: 7838

Re: Memory

Hi, Great, gameplay is much faster and more pleasant now ;), even though I noticed I moved the cursor twice quite a few times when I wanted to move it just once. I will solve all collected bugs and suggestions in the next release. @Paul I released the source code for version 1.1 in the wiki! -Harty
by Harty123
Sun Mar 27, 2011 10:23 pm
Forum: Games & Demos
Topic: Memory
Replies: 12
Views: 7838

Re: Memory

Hi, the new version 1.1 of Memory is finished. Following changes: - diagonal cursor moves - navigation per whole card instead of 4 or 5 cursor moves - acceleration of delays after successful and unsuccessful flips by pressing a button - new soundtrack Memory in the game - soundtrack Champions in the...
by Harty123
Fri Mar 25, 2011 10:02 pm
Forum: General Discussions
Topic: Uzebox made into a Redbull promo thingy!?
Replies: 16
Views: 13637

Re: Uzebox made into a Redbull promo thingy!?

Hi Uze, Will do so if anyone can get me a link to the official design! Btw, running the HEX I've attached will get you rick rolled...you've been warned! ;) I'm affraid the official design is not released by Redbull. You can see "JULY 2011" on the screen. Perhaps they will lauch this promot...
by Harty123
Tue Mar 22, 2011 1:38 pm
Forum: Games & Demos
Topic: Memory
Replies: 12
Views: 7838

Re: Memory

Hi Alec, Very good work, another classic! But...wow, I must get old, I can get past about 50! Perhaps it's the incredible amount of cards. I was thinking, what about some sort of round based mode (in addition to the existing one) with "gradual" increase in the number of cards? Let's say it...
by Harty123
Mon Mar 21, 2011 11:11 pm
Forum: Games & Demos
Topic: Memory
Replies: 12
Views: 7838

Re: Memory

Hi Paul, yes I will publish the code. I hope, I can add the music and finish the game until next weekend. About the highscore. I play this game mostly against my 9 years old son in 2 player mode and it is impossible for me to beat him :? But in 1 player mode it is possible to end the game with a bet...
by Harty123
Sun Mar 20, 2011 6:04 pm
Forum: Games & Demos
Topic: Memory
Replies: 12
Views: 7838

Memory

Hi,

I want to introduce the game Memory. Please check also the wiki entry for this game.

[youtube]http://www.youtube.com/watch?v=IY9XZepod0g[/youtube]

I'm curious about your feedback.

Thx and best regards

- Harty
by Harty123
Tue Mar 08, 2011 9:02 pm
Forum: Programming & Software
Topic: GetTile Function?
Replies: 15
Views: 4430

Re: GetTile Function?

Hi Uze, after several hours I found the reason for my problems. :mrgreen: I'm afraid the posted GetTile function for videomode 1 can't work with the actual kernel, because VRAM is defined as array of char (not as array of int). extern unsigned char vram[]; Here is my new solution: int GetTile(u8 xx,...