Search found 4812 matches
- Wed Feb 28, 2024 4:01 am
- Forum: Games & Demos
- Topic: Flight of a Dragon
- Replies: 98
- Views: 205759
Re: Flight of a Dragon
Eh, I enjoy the story of how it's made and its challenges as much as the game itself! The reset on every frame part blows my mind! Another clever trick for the uzebox toolkit.
- Tue Feb 27, 2024 9:17 pm
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 78105
Re: IKD - Atari Combat remake
What is the issue exactly? Also do you have a place where I can buy one of those slow controllers. I have yet to see one that has the problem.I was hoping to be able to build IKD with both Uze's fix for the sound engine and Thorsten's slow controllers patch but they don't play nice together
- Tue Feb 27, 2024 7:02 pm
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 78105
Re: IKD - Atari Combat remake
Yeah, I want to test other games in the repo first for any side effects. But in the mean time, feel free to add it on your local kernel.It seems you haven't commited the fix to the Uzebox repo yet tho so is there something else you need to check before this fix makes it to github Uze?
- Tue Feb 27, 2024 3:08 pm
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 78105
Re: IKD - Atari Combat remake
Might we have some uninitialized memory somewhere? (any variable, data structure etc) Hmmm good idea. Looking at the code, seems that tr4_divider was never explicitly set. Though it should be zeroed by the boot code. My old channel 4 code expected it to be a counter set to zero initially but the op...
- Tue Feb 27, 2024 2:12 pm
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 78105
Re: IKD - Atari Combat remake
The video issue is "normal" because the old inline mixer I used uses a different amount of cycles than the current one.
- Tue Feb 27, 2024 3:24 am
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 78105
Re: IKD - Atari Combat remake
Well, getting closer. That patch 0 in the commando song is heard loud and clear on the hardware...when using the vsync mixer!! Sounds exactly the same though I could not test the song because it doesn't support channel 5. So, apparently, there's something wonky that may be going on in the inline mix...
- Tue Feb 27, 2024 2:30 am
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 78105
Re: IKD - Atari Combat remake
Well, on my side I went a couple step beyond and just moved the patches and minimum sound setup to Mode5Demo and have it run just this loop: while(1){ WaitVsync(30); TriggerFx(0,127,false); } It sounds on the emulator but not on the HW, though I hear a faint click repeating. I've narowed it down eve...
- Mon Feb 26, 2024 10:55 pm
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 78105
Re: IKD - Atari Combat remake
I tried moving the ProcessMusic() call from the vsync interrupt to the main() loop and it's still missing the hithat track. Except now, I think I hear one more musical track! Also put a SetRenderingParameters(30,8) to give free up a frame full of cycles to no avail.
- Mon Feb 26, 2024 10:37 pm
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 78105
Re: IKD - Atari Combat remake
I see...so it's not using the stock music play. Afraid I won't be of much help right now. :( I got the Zzap64! 2023 annual which had a feature where they got 20 or so people from the C64 scene to give a comment on the 40th birthday of the C64 and what it meant to them. At least two specifically ment...
- Mon Feb 26, 2024 7:45 pm
- Forum: General Discussions
- Topic: The site is under attack
- Replies: 15
- Views: 14846
Re: The site is under attack
I also changed the registration question and now there is zero bogus registrations. When discovered by spammers that question gets replicated quite fast amongst bots apparently.