Search found 378 matches
- Mon Nov 05, 2012 10:27 pm
- Forum: Games & Demos
- Topic: Pipe dream
- Replies: 40
- Views: 25851
Re: WIP - Pipe dream
Awesome game so far!
- Fri Nov 02, 2012 2:02 am
- Forum: Hardware
- Topic: Uzebox turns to the Dark Side: Black PCBs!
- Replies: 8
- Views: 7789
Re: Uzebox turns to the Dark Side: Black PCBs!
That has happened to me before. They sent me two extra but I guess that's because two of them failed the e-test (some of the fingers on the edge connector had clearly not been etched correctly)uze6666 wrote:Itead sent me a little more than I ordered so I'm wondering what I'll do with them
- Thu Oct 18, 2012 6:51 pm
- Forum: General Discussions
- Topic: To-Do list Uzebox JAMMA
- Replies: 1
- Views: 3655
To-Do list Uzebox JAMMA
Added a to-do list for the Uzebox JAMMA just so I could write things down while I had them in mind: http://uzebox.org/wiki/index.php?title= ... x_JAMMA%29
Will be adding to it. Maybe this can be combined with the normal to-do list??
Will be adding to it. Maybe this can be combined with the normal to-do list??
- Thu Oct 11, 2012 2:49 pm
- Forum: Tools, Documentation & Tutorials
- Topic: Gconvert problems
- Replies: 1
- Views: 3704
Re: Gconvert problems
Fixed it, forgot a endquote...
- Thu Oct 11, 2012 2:31 pm
- Forum: Tools, Documentation & Tutorials
- Topic: Gconvert problems
- Replies: 1
- Views: 3704
Gconvert problems
I'm trying to convert graphics using gconvert. I keep getting the following error: Error in bridge.xml: Error reading Attributes. Is it having trouble reading the xml file or the input graphics file? This is what my XML file looks like: <?xml version="1.0" ?> <gfx-xform version="1&quo...
- Tue Oct 09, 2012 7:29 pm
- Forum: Programming & Software
- Topic: Mode 3 "upgrade"
- Replies: 36
- Views: 14653
Re: Mode 3 "upgrade"
Awesome! Thanks for all your efforts, this will make my project easier.
- Fri Oct 05, 2012 12:18 am
- Forum: Games & Demos
- Topic: NEW GAME ALERT: Würgertime v2.0
- Replies: 78
- Views: 88779
Re: WIP announcement: Würgertime
Not trying to hijack the thread or anything... Uzem only displays every other frame(so 30/sec) or something like that. Basically if you switch a frame back and forth every game tick, you are only going to see one of them. So any animation where a frame length is one change. In avr8.cpp for uzem, tak...
- Wed Oct 03, 2012 2:17 am
- Forum: Programming & Software
- Topic: Sprite flipping
- Replies: 3
- Views: 3257
Sprite flipping
The game I'm working on requires the screen to be rotated, that now means that the "x" axis is now the "y" axis so sprites can be flipped vertically. Is there a way that is not too costly in terms of cycles being lost that I can flip sprites on the horizontally oriented "y&q...
- Wed Sep 26, 2012 12:52 am
- Forum: Uzebox Emulator
- Topic: Flipping screen in emulator
- Replies: 9
- Views: 12324
Re: Flipping screen in emulator
In the screen shot I noticed your mac uzem is running at 50.301 mhz, is the timing still working ok with different roms? Mine only goes above 28.x when I try to work on a video mode :lol: Anyways you could set it up as a command line switch and it could be a standard option for uzem. I'm sure it wo...
- Tue Sep 25, 2012 8:29 pm
- Forum: Uzebox Emulator
- Topic: Flipping screen in emulator
- Replies: 9
- Views: 12324
Re: Flipping screen in emulator
Successfully flipped the screen! :D http://farm9.staticflickr.com/8179/8024198675_dbc0edf085_b.jpg Changes in code: Replace this: ++scanline_count; current_cycle = left_edge; current_scanline = (u32*)((u8*)screen->pixels + scanline_count * 2 * screen->pitch + inset); if (interlaced) { if (frameCount...