Search found 378 matches

by DaveyPocket
Mon Nov 05, 2012 10:27 pm
Forum: Games & Demos
Topic: Pipe dream
Replies: 40
Views: 25851

Re: WIP - Pipe dream

Awesome game so far!
by DaveyPocket
Fri Nov 02, 2012 2:02 am
Forum: Hardware
Topic: Uzebox turns to the Dark Side: Black PCBs!
Replies: 8
Views: 7789

Re: Uzebox turns to the Dark Side: Black PCBs!

uze6666 wrote:Itead sent me a little more than I ordered so I'm wondering what I'll do with them
That has happened to me before. They sent me two extra but I guess that's because two of them failed the e-test (some of the fingers on the edge connector had clearly not been etched correctly)
by DaveyPocket
Thu Oct 18, 2012 6:51 pm
Forum: General Discussions
Topic: To-Do list Uzebox JAMMA
Replies: 1
Views: 3655

To-Do list Uzebox JAMMA

Added a to-do list for the Uzebox JAMMA just so I could write things down while I had them in mind: http://uzebox.org/wiki/index.php?title= ... x_JAMMA%29

Will be adding to it. Maybe this can be combined with the normal to-do list??
by DaveyPocket
Thu Oct 11, 2012 2:49 pm
Forum: Tools, Documentation & Tutorials
Topic: Gconvert problems
Replies: 1
Views: 3704

Re: Gconvert problems

Fixed it, forgot a endquote...
by DaveyPocket
Thu Oct 11, 2012 2:31 pm
Forum: Tools, Documentation & Tutorials
Topic: Gconvert problems
Replies: 1
Views: 3704

Gconvert problems

I'm trying to convert graphics using gconvert. I keep getting the following error: Error in bridge.xml: Error reading Attributes. Is it having trouble reading the xml file or the input graphics file? This is what my XML file looks like: <?xml version="1.0" ?> <gfx-xform version="1&quo...
by DaveyPocket
Tue Oct 09, 2012 7:29 pm
Forum: Programming & Software
Topic: Mode 3 "upgrade"
Replies: 36
Views: 14653

Re: Mode 3 "upgrade"

Awesome! Thanks for all your efforts, this will make my project easier.
by DaveyPocket
Fri Oct 05, 2012 12:18 am
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 78
Views: 88779

Re: WIP announcement: Würgertime

Not trying to hijack the thread or anything... Uzem only displays every other frame(so 30/sec) or something like that. Basically if you switch a frame back and forth every game tick, you are only going to see one of them. So any animation where a frame length is one change. In avr8.cpp for uzem, tak...
by DaveyPocket
Wed Oct 03, 2012 2:17 am
Forum: Programming & Software
Topic: Sprite flipping
Replies: 3
Views: 3257

Sprite flipping

The game I'm working on requires the screen to be rotated, that now means that the "x" axis is now the "y" axis so sprites can be flipped vertically. Is there a way that is not too costly in terms of cycles being lost that I can flip sprites on the horizontally oriented "y&q...
by DaveyPocket
Wed Sep 26, 2012 12:52 am
Forum: Uzebox Emulator
Topic: Flipping screen in emulator
Replies: 9
Views: 12324

Re: Flipping screen in emulator

In the screen shot I noticed your mac uzem is running at 50.301 mhz, is the timing still working ok with different roms? Mine only goes above 28.x when I try to work on a video mode :lol: Anyways you could set it up as a command line switch and it could be a standard option for uzem. I'm sure it wo...
by DaveyPocket
Tue Sep 25, 2012 8:29 pm
Forum: Uzebox Emulator
Topic: Flipping screen in emulator
Replies: 9
Views: 12324

Re: Flipping screen in emulator

Successfully flipped the screen! :D http://farm9.staticflickr.com/8179/8024198675_dbc0edf085_b.jpg Changes in code: Replace this: ++scanline_count; current_cycle = left_edge; current_scanline = (u32*)((u8*)screen->pixels + scanline_count * 2 * screen->pitch + inset); if (interlaced) { if (frameCount...