Search found 1569 matches

by Jubatian
Mon Feb 05, 2024 5:36 pm
Forum: Games & Demos
Topic: Outpost in the Dragon's Maw
Replies: 30
Views: 12241

Re: Outpost in the Dragon's Maw

Thank you!

On the 644p, that section I copy-pasted from Flight of a Dragon's Readme, not giving much thought to it. It is I think a case where it might work or might not work, it is running way out of spec after all. When I tried to test chips, they all did fine in my Uzeboxes (this old topic).
by Jubatian
Sun Feb 04, 2024 8:23 pm
Forum: Games & Demos
Topic: Outpost in the Dragon's Maw
Replies: 30
Views: 12241

Re: Outpost in the Dragon's Maw

Welcome back! And a new game too, looks amazing as always. :D Thank you! :) Did some rebalancing, tidying up... And now the source is also available! https://github.com/Jubatian/outpost (Added to the opening post as well) Still quite a bit of work to make it a complete game, but hey, it works well ...
by Jubatian
Sun Jan 07, 2024 6:46 pm
Forum: Games & Demos
Topic: Flight of a Dragon
Replies: 98
Views: 205637

Re: Flight of a Dragon

There are some very extreme optimizations in this game to fit the content it has - I remember seeing discussions here on Mode 74, whether it has any megasprite support since Flight of a Dragon clearly does large sprites - however those are also something very different. For every FoaD "megaspri...
by Jubatian
Sun Jan 07, 2024 6:25 pm
Forum: Games & Demos
Topic: Flight of a Dragon
Replies: 98
Views: 205637

Re: Flight of a Dragon

This game has its own sound engine, there is nothing left from the Uzebox kernel's original music player. Much smaller (music.s, and an assembler patch processor in the kernel totalling ~1Kbyte as compared to ~4Kbytes of the original kernel's) , and geared towards heavy reuse of sequences - where yo...
by Jubatian
Sun Jan 07, 2024 10:54 am
Forum: General Discussions
Topic: Uzebox license
Replies: 10
Views: 8136

Re: Uzebox license

True! (And will of course put the source of my new game on GitHub in a few weeks I hope, just would like to reasonably tidy it up first along with sorting out some essentials still, open source doesn't do a lot of good if that source isn't quite well readable :) ) My feelings are mixed on both sides...
by Jubatian
Sun Jan 07, 2024 10:31 am
Forum: Games & Demos
Topic: Outpost in the Dragon's Maw
Replies: 30
Views: 12241

Re: Outpost in the Dragon's Maw

Nice :) Thank you for checking it out! - so guess I got some reasonable difficulty to the beginning then, hopefully enough to get the idea and raise the interest to try pushing further! (The initial balancing I posted it with was so woeful that a friend I sent it to asked whether the dragons even di...
by Jubatian
Sun Jan 07, 2024 10:13 am
Forum: Programming & Software
Topic: Uzebox Bootloader V5
Replies: 194
Views: 290255

Re: Uzebox Bootloader V5

After seeing ArtcFox's customized red/black theme, I have to say the idea of customizing the bootloader is quite a fun concept. Yup, and going for this would enable much wider customization, which you could just plop on the SD card for the BL to pick it up (So card by card you could give different ...
by Jubatian
Sat Jan 06, 2024 11:03 pm
Forum: Programming & Software
Topic: Uzebox Bootloader V5
Replies: 194
Views: 290255

Re: Uzebox Bootloader V5

Just a bit of pondering on what sort of things I have coarsely on my mind for the GUI substitute using SD card data. Have a UI definition on the SD card, for example called "loader.ui" which the Bootloader would locate and parse to create its UI. Generator tools then would be provided to c...
by Jubatian
Sat Jan 06, 2024 11:30 am
Forum: Programming & Software
Topic: Making NES Gauntlet
Replies: 30
Views: 19609

Re: Making NES Gauntlet

The game uses 16x16 pixel tiles, so probably what would make most sense is just not using the video mode's tile map to also serve as game map, but rather have a separate game map (1 byte for 1 game tile, which also makes it faster to read / write it on the SPI RAM, using one random access rather tha...
by Jubatian
Sat Jan 06, 2024 11:22 am
Forum: Programming & Software
Topic: Uzebox Bootloader V5
Replies: 194
Views: 290255

Re: Uzebox Bootloader V5

It doesn't seem possible to me as there is only around 1300 bytes at best which could be replaced that way (for the BL to be able to do any GUI, the audio, video and controller code can not be tossed away), and there isn't that much RAM available either given the font and an address list of found .u...