Search found 1445 matches
- Tue Dec 05, 2023 9:19 am
- Forum: Programming & Software
- Topic: mmc_lib vs Bootloader V5 vs PFF vs FatFS vs sdBase(sdSimple)
- Replies: 38
- Views: 16316
Re: mmc_lib vs Bootloader V5 vs PFF vs FatFS vs sdBase(sdSimple)
The new method I use in T2K was bootloader5 to find a file and then just raw SD commands. Even though T2K does not have 512 bytes free for the sector buffer - I just pointed the sector buffer at some other unused area like RAMTiles. Once you have found the file you need - you no longer need the 512 ...
- Sun Dec 03, 2023 3:55 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329485
Re: Tempest is possible
The jitter is the jaggedness of the line - each of the four line end points either has a random up/down/left/right component Frame one - I am showing a straight green line between source (claw) and target (flipper) Frame two - A green line one 1/4 the length of the first calculated line. Then there ...
- Sat Dec 02, 2023 11:35 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329485
Re: Tempest is possible
I thought maybe people might be interested in how I made the random looking lightning bolts still be quick Normal random functions take too much time :) .macro draw_superzap_add_random mov r9, r16 ; Make a copy of the "jitter value" in r16 to a temp reg that can get trashed andi r16, 0b000...
- Thu Nov 30, 2023 10:09 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329485
Re: Tempest is possible
I was quite pleased with how the lightning bolts turned out. They will also be used for the UFO enemy that fires lightning bolts from above you as shown here https://youtu.be/8NVLXA05Lx8?t=4313 I am aware of the bug the screws up the enemy count if you fire the superzap just as the first enemy is ap...
- Tue Nov 28, 2023 10:34 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329485
Re: Tempest is possible
just Eclipse. But that is a lot more advanced than notepad - which is what I had been using for the previous 9 months or more since not much else would run on my computer.
- Sun Nov 26, 2023 2:06 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329485
Re: Tempest is possible
Working computer - Check. Working compiler - Check. Working IDE that lets me find bugs easier - Check. New Super-Zap visuals/animation - Check. This is not an official release as it has #define DEBUG_INFINITE_ZAPPERS 1 #define DEBUG_ENEMY_GENERATOR_FIXED_SPEED 5 So you can see the effect better. My ...
- Wed Nov 22, 2023 6:17 am
- Forum: Off Topic
- Topic: SNK vs CAPCOM for the C64/128
- Replies: 9
- Views: 4514
- Tue Nov 21, 2023 9:48 pm
- Forum: General Discussions
- Topic: Uzebox - highest dev/user ratio of any games console?
- Replies: 7
- Views: 7430
- Mon Nov 20, 2023 9:06 pm
- Forum: General Discussions
- Topic: New computer
- Replies: 8
- Views: 3195
Re: New computer
Running Windows11. I hung onto Windows7 long enough I skipped Windows10. I will eventually dual boot Debian on it. All up the machine cost me $1100 AUD and now I have been using it for a day I am happy with the perceived speed boost. I have yet to install my Uzebox dev environment or video editing s...
- Mon Nov 20, 2023 3:58 am
- Forum: General Discussions
- Topic: New computer
- Replies: 8
- Views: 3195
New computer
I have just finished setting up a new PC. So now I don't have to put up with reboots every 10 to 15 minutes. I am going to have to spend a lot more time down at the docks "greeting" sailors for 50 cents a throw to pay it off. Hopefully I can find some spare time after all that to do a bit ...