Search found 37 matches

by cosam
Wed Dec 21, 2011 11:40 am
Forum: Games & Demos
Topic: WIP: Uze-A-Move
Replies: 26
Views: 10039

Re: WIP: Uze-A-Move

Funnily enough, I was just this week thinking I needed to get back to this one... has it really been that long?! There are some niggly bits that need doing and time is a bit short right now. I'll try and pick it up again after the holidays - I guess I should make 240x216 my new year's resolution! <g...
by cosam
Fri Nov 11, 2011 2:43 pm
Forum: Games & Demos
Topic: WIP: U-Type (working title)
Replies: 47
Views: 40073

Re: WIP: U-Type (working title)

Do you have some news about this wonderful project?! Unfortunately, not much :( I still need to work out the memory (both RAM and flash) issues, and I've not really had much time to work on it lately. To do the game justice, it will probably need to be a "multi-loader" so I might just wai...
by cosam
Fri Sep 02, 2011 11:40 pm
Forum: Programming & Software
Topic: Why not work?
Replies: 5
Views: 2861

Re: Why not work?

That would depend on the value of font[5]. I think you probably just want to do something like "vram[1] = 5;". Remember that VRAM contains the indices of the tiles, not the tile data itself.
by cosam
Thu Sep 01, 2011 3:56 pm
Forum: General Discussions
Topic: The Uzebox goes to Maker Faire New York 2011!
Replies: 28
Views: 23635

Re: The Uzebox goes to Maker Faire New York 2011!

The poster only shows games (finished or near finished) that we have a hex file to play with, so Cosam games, although very promising, would not fit in there...unless he sends me HEX files. ;) I can arrange hex files but I wouldn't recommend showing them if you want people to come away with a good ...
by cosam
Fri Aug 19, 2011 3:55 pm
Forum: Programming & Software
Topic: problem
Replies: 7
Views: 3346

Re: problem

Looks like you're drawing 8x8 tiles into a 6x8-tile video mode, so the alignment will be messed up. Either change the video mode (8x8 would suggest mode 3) or the tile dimensions (6x8 for most other modes). Also, unless you're actually using the tiles as a font, I'd suggest sticking to the SetTileTa...
by cosam
Fri Aug 19, 2011 3:09 pm
Forum: Games & Demos
Topic: WIP: Uze-A-Move
Replies: 26
Views: 10039

WIP: Uze-A-Move

Hi all, Another quick preview for you today, this time a bubble shooter puzzle game (think Bust-A-Move / Puzzle Bobble ). This is running in the emulator at not quite full speed, so it's a bit jerky here and there. Unfortunately there's no sound in the video; there is in the game itself. http://www....
by cosam
Thu Aug 11, 2011 1:03 pm
Forum: Programming & Software
Topic: 12x12 pixel tiles possible?
Replies: 1
Views: 1041

12x12 pixel tiles possible?

I'm looking at an application for which a 12x12 tile size would be ideal. I noticed that mode 3 can at least do 8x12, but upping TILE_WIDTH didn't work out of the box (this is with SCREEN_TILES_H/V and RAM_TILES_H/V adjusted to 20x18). It's probably not worth writing a new mode for this, but maybe m...
by cosam
Thu Aug 11, 2011 9:50 am
Forum: Games & Demos
Topic: WIP: U-Type (working title)
Replies: 47
Views: 40073

Re: WIP: U-Type (working title)

Thanks, guys. I thought it might have been something like that but deleting track 4 didn't work when I tried it before, so I figured it was something else. I went ahead and changed all the notes and I now have something playing! The instruments seem mixed up right now, but I'm getting there.
by cosam
Wed Aug 10, 2011 1:55 pm
Forum: Games & Demos
Topic: WIP: U-Type (working title)
Replies: 47
Views: 40073

Re: WIP: U-Type (working title)

nsf2midi rarely fails for me. Can you PM me one problem file, I'll try converting it. Have you seen Lee's excellent tutorials ion the subject? Wow, not sure how I could have missed that great tutorial - it really explained a lot! Finally got nsf2midi working (it helps if you specify the right lengt...
by cosam
Tue Aug 09, 2011 7:59 pm
Forum: Games & Demos
Topic: WIP: U-Type (working title)
Replies: 47
Views: 40073

Re: WIP: U-Type (working title)

Hmm... nsf2midi (0.05 or 0.14) doesn't seem to work for me. I get tiny .mid files from it which can't be read by any sequencers I've tried. The Java midiconv program does something, but I guess I need some instruments for it to do anything? Do I need to make each one as a patch? And how are they lin...