Search found 80 matches

by rv6502
Thu Aug 04, 2022 8:12 pm
Forum: Games & Demos
Topic: 2048 for Uzebox
Replies: 7
Views: 9656

Re: 2048 for Uzebox

Found this TAS:

Code: Select all

TAS Uzebox 2048 "maximum score" by p0008874 in 02:17.35


https://tasvideos.org/4769M

Pretty neat people are doing TAS runs of Uzebox now.
by rv6502
Wed Aug 03, 2022 4:28 pm
Forum: Games & Demos
Topic: Starduino
Replies: 9
Views: 3216

Starduino

Finally got around to finish the port and do the release :D https://rv6502.ca/wp-content/uploads/2019/02/cover-uzebox.svg_-1024x544.png The package: https://rv6502.ca/packages/starduino/Starduino-Uzebox%202022-08-03.zip After 3 years of various delays, it's out. The emulator is still frowning at my ...
by rv6502
Wed Aug 03, 2022 1:40 am
Forum: General Discussions
Topic: Packrom icon patch
Replies: 9
Views: 3556

Packrom icon patch

I did a quick dirty hack to packrom.cpp I know nothing displays the game icons for now :lol: but wanted to fill it in anyway. Screenshot_2022-08-02_21-14-36.png With a quick ANSI escape code hack to display the icon in an ANSI terminal. Export a 16x16 24bpp or 32bpp raw image from gimp, RGB/RGBA byt...
by rv6502
Fri Jul 01, 2022 4:44 pm
Forum: Games & Demos
Topic: Starduino Port WIP
Replies: 9
Views: 9041

Re: Starduino Port WIP

Soon, I promise. I think I'm going to release a beta early just because I most likely won't be able to find the time to finish deep-investigating the (emulator?) issue this summer. There's various glitches & crashes happening on Arduboy emulators too (but not on real hardware, neither real Uzebo...
by rv6502
Fri Jul 01, 2022 4:04 pm
Forum: Hardware
Topic: Current Availability
Replies: 4
Views: 3517

Re: Current Availability

Speaking of ... https://i.imgur.com/tetvChZ.png They're hard to come about right now, especially the DIPs. Prices are high. 1284Ps were nearly unavailable too. I ordered a couple 1284 from China that have yet to arrive, just because I'm stubborn :lol: They're probably QA fails tho so probably futile...
by rv6502
Tue Mar 15, 2022 6:19 pm
Forum: Games & Demos
Topic: Starduino Port WIP
Replies: 9
Views: 9041

Re: Starduino Port WIP

Since my last update we've moved to a new house this past September and I'm still organising the chaos that is this new domicile. Because what better idea than moving to a house that needs a ton of (very minor, just a lot of past-due) maintenance fixes during a crazy seller's housing market pandemic...
by rv6502
Fri Nov 12, 2021 5:16 pm
Forum: Hardware
Topic: Recommended Uzebox board
Replies: 4
Views: 3950

Re: Recommended Uzebox board

Hrm, thinking about it a bit more, if that works the bootloader would need some extra custom code to jump to the lower 64KB to flash the lower bank to prevent that high bit from flipping during the flashing of a new binary to make sure both 64KBs have the same content. It'd be a lot of effort just t...
by rv6502
Fri Nov 12, 2021 5:09 pm
Forum: Hardware
Topic: Recommended Uzebox board
Replies: 4
Views: 3950

Re: Recommended Uzebox board

I made many tests in the past on the atmega1284 and it can't be overclocked in a reliable manner. I'm wondering if it only has to do with the 64KB+64KB flash banking/addressing circuitry because I don't see the SRAM itself having an issue and everything else seem identical to a 644. ( I need to che...
by rv6502
Fri Nov 12, 2021 4:39 pm
Forum: General Discussions
Topic: MiSTer Uzebox Core?
Replies: 7
Views: 9308

Re: MiSTer Uzebox Core?

Just a heads up, I suspect the atmega core is buggy. There's some weird stuff that happens with Starduino inside emulators and on the MiSTer's Arduboy core it doesn't run at all. Not sure if I'm reading some OOB memory or if my assembly code is using some ALU flags that gcc never uses that trips the...
by rv6502
Thu Jul 01, 2021 9:41 pm
Forum: Games & Demos
Topic: Starduino Port WIP
Replies: 9
Views: 9041

Re: Starduino Port WIP

Man, do I feel silly :mrgreen: I was starting to go nuts trying to figure out why the nested interrupts were seemingly not working while the audio code was enabled. pic_4_1.jpg I forgot there was another audio mixer call in the vblank handler and I missed removing it during the refactoring a year ba...