Search found 214 matches

by Janka
Sun Jun 02, 2013 10:58 pm
Forum: Uzebox Code Challenge
Topic: UCC2013: Final Results!
Replies: 124
Views: 175076

Re: Uzebox Code Challenge 2013 Opens!

I would be glad about help - I'm losing my last hope to fix this bug. I really don't know where it is. In the current version my game crashes in the second map. If I activate music, it already crashes in the first one. It may be a problem with using too much RAM/having too many RAM tiles. This isn'...
by Janka
Sun Jun 02, 2013 10:45 pm
Forum: Programming & Software
Topic: Trying to get a Tapping Button Control Input to Work
Replies: 2
Views: 2114

Re: Trying to get a Tapping Button Control Input to Work

If you want to separate button press, hold and release, the basic thing to do is the following: previous = current; current = ReadJoypad(1); held = current & previous; pressed = current & (current ^ previous); released = previous & (current ^ previous); That's it. You can check held, pre...
by Janka
Thu Apr 18, 2013 10:26 pm
Forum: General Discussions
Topic: E/Uzebox goes Lange Nacht der Computerspiele 2013
Replies: 6
Views: 9333

Re: E/Uzebox goes Lange Nacht der Computerspiele 2013

Nice! I think I have the time to go there, too.

EDIT: Have to resign, there's another "urgent" problem *again*. :x
by Janka
Mon Apr 01, 2013 12:26 pm
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 78
Views: 89045

Re: WIP announcement: Würgertime

Well, an editor *could* be made, but it's a whole new project. The levels are currently descriptions like this: /* Level descriptions. */ const uint8_t LevelDrawings[] PROGMEM={ /* Level 0 */ 1, 2, 3, 0, /* End of level drawings */ 0 }; const level_item_t LevelComponents[] PROGMEM={ /* Component blo...
by Janka
Sun Mar 31, 2013 9:56 pm
Forum: Games & Demos
Topic: NEW GAME ALERT: Würgertime v2.0
Replies: 78
Views: 89045

Re: WIP announcement: Würgertime

Only a little, the last thing I was working on was the high score and inter-level screens. That was in December. But I think I'll have some time for completing it in the next weeks. It would be great if people would create their own levels, test and post them. As said, the inter-level screens will n...
by Janka
Fri Feb 01, 2013 12:46 am
Forum: Hardware
Topic: TV problems
Replies: 14
Views: 10400

Re: TV problems

uze6666 wrote:If you have an old nes, snes or megadrive test then on the tv, the uzebox use the exact same timing.
I doubt the OP has an NTSC version of these consoles.
by Janka
Wed Jan 30, 2013 2:38 pm
Forum: Hardware
Topic: TV problems
Replies: 14
Views: 10400

Re: TV problems

Do you use an Uzebox or an EUzebox?
by Janka
Thu Jan 24, 2013 11:24 pm
Forum: General Discussions
Topic: Uzebox game competition...would you enter?
Replies: 33
Views: 31221

Re: Uzebox game competition...would you enter?

No deadlines in hobbies, please. :? I kinda agree with you...making games is hard and takes lots of spare time. But, a competition needs an end no? :?: The big problem for me is I can't say in advance when I have the time to work on a game. For Würgertime, it was 4 weeks in a row and only a few day...
by Janka
Thu Jan 24, 2013 3:08 pm
Forum: General Discussions
Topic: Uzebox game competition...would you enter?
Replies: 33
Views: 31221

Re: Uzebox game competition...would you enter?

No deadlines in hobbies, please. :?
by Janka
Thu Jan 17, 2013 3:59 pm
Forum: Programming & Software
Topic: Timer problem
Replies: 8
Views: 3176

Re: Timer problem

Kilo wrote:In Visual Basic there is a timer where I can set an interval...
Such luxury isn't there in the current kernel, you have to code it all by yourself. Roukan explained it correctly, you have to split all the things to do into small pieces of code and call them any n-th frame.