Search found 214 matches
- Sun Jun 02, 2013 10:58 pm
- Forum: Uzebox Code Challenge
- Topic: UCC2013: Final Results!
- Replies: 124
- Views: 175076
Re: Uzebox Code Challenge 2013 Opens!
I would be glad about help - I'm losing my last hope to fix this bug. I really don't know where it is. In the current version my game crashes in the second map. If I activate music, it already crashes in the first one. It may be a problem with using too much RAM/having too many RAM tiles. This isn'...
- Sun Jun 02, 2013 10:45 pm
- Forum: Programming & Software
- Topic: Trying to get a Tapping Button Control Input to Work
- Replies: 2
- Views: 2114
Re: Trying to get a Tapping Button Control Input to Work
If you want to separate button press, hold and release, the basic thing to do is the following: previous = current; current = ReadJoypad(1); held = current & previous; pressed = current & (current ^ previous); released = previous & (current ^ previous); That's it. You can check held, pre...
- Thu Apr 18, 2013 10:26 pm
- Forum: General Discussions
- Topic: E/Uzebox goes Lange Nacht der Computerspiele 2013
- Replies: 6
- Views: 9333
Re: E/Uzebox goes Lange Nacht der Computerspiele 2013
Nice! I think I have the time to go there, too.
EDIT: Have to resign, there's another "urgent" problem *again*.
EDIT: Have to resign, there's another "urgent" problem *again*.
- Mon Apr 01, 2013 12:26 pm
- Forum: Games & Demos
- Topic: NEW GAME ALERT: Würgertime v2.0
- Replies: 78
- Views: 89045
Re: WIP announcement: Würgertime
Well, an editor *could* be made, but it's a whole new project. The levels are currently descriptions like this: /* Level descriptions. */ const uint8_t LevelDrawings[] PROGMEM={ /* Level 0 */ 1, 2, 3, 0, /* End of level drawings */ 0 }; const level_item_t LevelComponents[] PROGMEM={ /* Component blo...
- Sun Mar 31, 2013 9:56 pm
- Forum: Games & Demos
- Topic: NEW GAME ALERT: Würgertime v2.0
- Replies: 78
- Views: 89045
Re: WIP announcement: Würgertime
Only a little, the last thing I was working on was the high score and inter-level screens. That was in December. But I think I'll have some time for completing it in the next weeks. It would be great if people would create their own levels, test and post them. As said, the inter-level screens will n...
- Fri Feb 01, 2013 12:46 am
- Forum: Hardware
- Topic: TV problems
- Replies: 14
- Views: 10400
Re: TV problems
I doubt the OP has an NTSC version of these consoles.uze6666 wrote:If you have an old nes, snes or megadrive test then on the tv, the uzebox use the exact same timing.
- Wed Jan 30, 2013 2:38 pm
- Forum: Hardware
- Topic: TV problems
- Replies: 14
- Views: 10400
Re: TV problems
Do you use an Uzebox or an EUzebox?
- Thu Jan 24, 2013 11:24 pm
- Forum: General Discussions
- Topic: Uzebox game competition...would you enter?
- Replies: 33
- Views: 31221
Re: Uzebox game competition...would you enter?
No deadlines in hobbies, please. :? I kinda agree with you...making games is hard and takes lots of spare time. But, a competition needs an end no? :?: The big problem for me is I can't say in advance when I have the time to work on a game. For Würgertime, it was 4 weeks in a row and only a few day...
- Thu Jan 24, 2013 3:08 pm
- Forum: General Discussions
- Topic: Uzebox game competition...would you enter?
- Replies: 33
- Views: 31221
Re: Uzebox game competition...would you enter?
No deadlines in hobbies, please.
- Thu Jan 17, 2013 3:59 pm
- Forum: Programming & Software
- Topic: Timer problem
- Replies: 8
- Views: 3176
Re: Timer problem
Such luxury isn't there in the current kernel, you have to code it all by yourself. Roukan explained it correctly, you have to split all the things to do into small pieces of code and call them any n-th frame.Kilo wrote:In Visual Basic there is a timer where I can set an interval...