Search found 3293 matches

by D3thAdd3r
Sun Apr 14, 2024 4:15 pm
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 57
Views: 9004

Re: Hyperkin SNES mouse issues

Gotta love that SCART crispness 8-)
by D3thAdd3r
Sun Apr 14, 2024 5:00 am
Forum: Programming & Software
Topic: DPCM and other sound musings(and your ideas)
Replies: 12
Views: 7354

Re: DPCM and other sound musings(and your ideas)

My plan is to add compile flags so games that don't need it can save the RAM.
by D3thAdd3r
Sat Apr 13, 2024 11:12 pm
Forum: Games & Demos
Topic: Demo of the RLE video mode
Replies: 10
Views: 11560

Re: Demo of the RLE video mode

I would thing hexagons were ok. In theory M74 could do a mean billiards game, so I think an RLE one would need to zoom in/out and rptate to really show off. I think tiles+sprites modes would be forced to a single zoom on sprite limits, and at most 45/90 rotations. Maybe stripe balls could have a sin...
by D3thAdd3r
Sat Apr 13, 2024 10:57 pm
Forum: Games & Demos
Topic: Chickens In Choppers
Replies: 43
Views: 8872

Re: Chickens In Choppers

Works great, good work!
by D3thAdd3r
Sat Apr 13, 2024 10:30 pm
Forum: Tools, Documentation & Tutorials
Topic: Peripheral Tester
Replies: 9
Views: 44

Peripheral Tester

Started work on a new ROM for testing new peripherals. I looked at the existing Controller Tester, but it seems basically all the code will be rewritten to support some development features I wish it had along with new device support. Just have the graphics for now, but actually I'm quite pleased wi...
by D3thAdd3r
Sat Apr 13, 2024 9:33 pm
Forum: Hardware
Topic: Lightgun Ideas
Replies: 42
Views: 6289

Re: Lightgun Ideas

Sidetracked to a much needed controller tester, but I see no reason this standard shouldn't work. My goal now is to a demonstrate a working option, which is a lightgun(trigger and sensor) with 12 SNES buttons and 2 x analog axis(SNES mouse delta format). That would be a "Super Controller" ...
by D3thAdd3r
Sat Apr 13, 2024 9:16 pm
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 57
Views: 9004

Re: Hyperkin SNES mouse issues

That looks right. The number 86 there represents total wait states, lower is better. It will go up and down over some hours most likely. It uses watchdog entropy for the PRNG, so it's truly random numbers each run.
by D3thAdd3r
Sat Apr 13, 2024 7:56 pm
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 57
Views: 9004

Re: Hyperkin SNES mouse issues

Yes, if there was a blip due to movement or controller plug it should eventually get ironed out by periods of non-movement. Each number represents roughly 200 nanoseconds, with a wait at each reasonable point we might wait(some of which may rest on zero at the end). Goal would be using random variat...
by D3thAdd3r
Sat Apr 13, 2024 5:42 pm
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 57
Views: 9004

Re: Hyperkin SNES mouse issues

Ok I'll work towards something since I need to explain the "overloaded controller definitions", where a ROM will do best. I also need a sufficient test tool to demonstrate the working N64 "Super Mouse/Joypad" and why everyone should have one! If we could determine what the factor...
by D3thAdd3r
Sat Apr 13, 2024 4:50 pm
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 57
Views: 9004

Re: Hyperkin SNES mouse issues

With the new timing...I think controller tester will just work . Perhaps instead of doing hacked solitaire tests, I should just work off controller tester. That needs keyboard and lightgun support too(some decent progress on LG). I wouldn't mind graphics more in line with CUzeBox on Nicksen's site, ...