Search found 1488 matches
- Mon Apr 08, 2024 10:40 am
- Forum: Games & Demos
- Topic: Namco's Assault
- Replies: 8
- Views: 65
Re: Namco's Assault
The RLE mode has two parts. 1, The RLE decoder that if there are runs of >5 pixels can run other code. 2, The Line/Polygon to pixel RLE encoder (the other code) The second part could be replaced with other things. But the current code has a (memory imposed) limit of 256 lines on screen at once. That...
- Fri Apr 05, 2024 7:25 am
- Forum: Hardware
- Topic: Uzebox Ω - easier to build, SCART friendly Uzebox
- Replies: 200
- Views: 67636
Re: Uzebox Ω - easier to build, SCART friendly Uzebox
Planning on releasing all the files.
Not planning on selling them.
Am planning to give them away as prizes/gifts.
Not planning on selling them.
Am planning to give them away as prizes/gifts.
- Fri Apr 05, 2024 12:43 am
- Forum: Hardware
- Topic: Uzebox Ω - easier to build, SCART friendly Uzebox
- Replies: 200
- Views: 67636
Re: Uzebox Ω - easier to build, SCART friendly Uzebox
I'll stop threadjacking after this and start its own thread when PCBs get back from China. But along a similar topic to your MDC-209 plug this post is about plug choices. My cables I am using for the YPbPr/RGB/CVBS/S-Vid version arrived from aliexpress today. ScartAndComponent.jpg If it works then i...
- Thu Apr 04, 2024 3:38 pm
- Forum: Hardware
- Topic: Haptic/Force Feedback AKA Rumble!
- Replies: 7
- Views: 83
Re: Haptic/Force Feedback AKA Rumble!
I just remembered something I made about 1/4 century ago that could use the force-feedback/rumble https://www.tampabay.com/archive/2001/08/13/virtual-combat-shocking-reality/ Note - I was NOT the Australian inventor. I thought it was a terrible idea. I just built the electronics for the guy that sol...
- Wed Apr 03, 2024 8:18 am
- Forum: Games & Demos
- Topic: Chickens In Choppers
- Replies: 43
- Views: 8887
Re: Chickens In Choppers
Did three things to CiC 1, Made it work with Bootloader5 for SDHC cards 2, Fixed up timing issue where "clear screens" where 4 clocks too wide(1444 clocks instead of 1440) 3, made it so static objects on screen (cows, eggs, golden arches) get blitted to new ram tile when drawn over. This 3...
- Tue Apr 02, 2024 9:56 pm
- Forum: Programming & Software
- Topic: Keyboard and Mouse Support
- Replies: 9
- Views: 111
Re: Keyboard and Mouse Support
OK - I will try CoC with that code first.
It wont fit in with T2K and I am going to have to optimize it to fit somewhere in the video mode ASM though.
It wont fit in with T2K and I am going to have to optimize it to fit somewhere in the video mode ASM though.
- Tue Apr 02, 2024 10:54 am
- Forum: Hardware
- Topic: Uzebox Ω - easier to build, SCART friendly Uzebox
- Replies: 200
- Views: 67636
Re: Uzebox Ω - easier to build, SCART friendly Uzebox
PS/2 is a mini din. I am undecided if I will have separate mini din for KBD and Mouse or a combined one that puts mouse on pins 2 and 6 and needs a splitter cable. Will see how I go fitting the Power, AV, and PS/2 on the back of the case. If there is enough room for 2x mini din I will do the separat...
- Tue Apr 02, 2024 10:24 am
- Forum: Hardware
- Topic: Uzebox Ω - easier to build, SCART friendly Uzebox
- Replies: 200
- Views: 67636
Re: Uzebox Ω - easier to build, SCART friendly Uzebox
100% SMD. Not intended as an absolute beginner solder kit. I want them easy to assemble so I can send people fully built units in a nice case. Features planned 1, Universal power input. Barrel jack with AC or DC between 6v and 24v 2, Multi-AV plug that has CVBS, S-Vid, RGB and YPbPr (CVBS and S-Vid ...
- Tue Apr 02, 2024 9:55 am
- Forum: Hardware
- Topic: Clone SNES joypad compatibility
- Replies: 44
- Views: 4748
Re: Clone SNES joypad compatibility
Between the VDD and GND pins of the IC. Or if the controller is a black-blob kind of thing then on the copper trace for VDD and GND somewhere close to the blob.
- Tue Apr 02, 2024 9:51 am
- Forum: Uzebox Emulator
- Topic: CUzeBox - The new official Uzebox emulator
- Replies: 330
- Views: 449389
Re: CUzeBox - The new official Uzebox emulator
I only ever had those values show up on the emulator screen, not printing out to the console where I could pipe them to a text file.
Is there some command line option when calling CUzebox I am not using?
Is there some command line option when calling CUzebox I am not using?