Search found 3221 matches

by D3thAdd3r
Tue Mar 19, 2024 4:16 am
Forum: Games & Demos
Topic: WIP: Uze-A-Move
Replies: 26
Views: 10020

Re: WIP: Uze-A-Move

It's stock video mode 3, just using the non-8 tile height option. I'll throw a buildable semi-playable sources on GitHub tomorrow, but needs work to fix the angle tables.
by D3thAdd3r
Tue Mar 12, 2024 2:47 am
Forum: Games & Demos
Topic: Zelda 2 on Uzebox
Replies: 58
Views: 38802

Re: Zelda 2 on Uzebox

@danboid the other DK levels show up on the 2nd playthrough, it has all 4!

SMB format is straight forward, mostly. For that though, a script which rips user supplied ROM data before compile is probably the only way to avoid trouble.
by D3thAdd3r
Sun Mar 10, 2024 3:38 am
Forum: Programming & Software
Topic: uShell operating system kernel discussion
Replies: 15
Views: 183

Re: uShell operating system kernel discussion

Oh wow I didn't realize those are running from flash, but came from SD outside the ROM! This works in Uzem?

Would cooperative multitasking(yield(), and honor system on RAM)be in the realm of reasonable?
by D3thAdd3r
Sat Mar 09, 2024 7:38 pm
Forum: Games & Demos
Topic: Zelda 2 on Uzebox
Replies: 58
Views: 38802

Re: Zelda 2 on Uzebox

The tooling and all that looked nice. Personally I would rip the data from the ROM, which then lets you use the existing level editors for the original. Also I feel like using the original data would have a tendency to make things more accurate in gameplay. For Zelda 1 I remember I did this a while ...
by D3thAdd3r
Sat Mar 09, 2024 7:33 pm
Forum: Programming & Software
Topic: uShell operating system kernel discussion
Replies: 15
Views: 183

Re: uShell operating system kernel discussion

Spectacular stuff, Uzebox Paint!! Haven't had a chance to try it yet but this is exciting. I scanned the code quick and I see it's not emulated. I wonder if a small VM written in AVR would allows running programs from SD, etc. A Telnet VM might even be good enough speed? Keyboard and mouse support o...
by D3thAdd3r
Sat Mar 09, 2024 7:27 pm
Forum: Games & Demos
Topic: Space Age expansion, plus achievement and leaderboard support
Replies: 2
Views: 107

Re: Space Age expansion, plus achievements and leaderboards on the horizon

This is very cool! I like the about face mechanic, especially because it allows the original L10 but seems not to be enough for stock L19. On the new block mechanics it seems a bigger change, I guess I can appreciate that it allows standard L19 to work. Although I think it would also work if the mor...
by D3thAdd3r
Sat Mar 09, 2024 7:22 pm
Forum: Games & Demos
Topic: Space Age
Replies: 8
Views: 3653

Re: Space Age

Attach are builds that jump right to 10 and 19. Ignore the SFX issues, this is converted to stock kernel but there are a couple problems still needing to be fixed there.
SpaceAge-L10-L19Test.zip
(90.63 KiB) Downloaded 3 times
by D3thAdd3r
Sat Mar 09, 2024 6:26 pm
Forum: Hardware
Topic: SPI memtest
Replies: 2
Views: 51

Re: SPI memtest

Also you could try the Akuma bitmap demo download/file.php?id=1963
by D3thAdd3r
Sat Mar 09, 2024 7:15 am
Forum: Games & Demos
Topic: Space Age
Replies: 8
Views: 3653

Re: Space Age

FInally managed to get the source mostly working. It suffered from the same bitrot/compiler change things several of my games did, requiring the PGM_P array of pointers as opposed to the old const char* . I don't think this was building under Linux...not sure, it uses a custom kernel, but as far as ...
by D3thAdd3r
Sat Mar 09, 2024 4:21 am
Forum: Hardware
Topic: Uzebox Ω - easier to build, SCART friendly Uzebox
Replies: 158
Views: 67161

Re: Uzebox Ω - easier to build, SCART friendly Uzebox

Ugh, starting to suspect my OSCC SCART socket is overly loose... Getting a cheap cable and cheap convertor and I'll hopefully be able to rule that out and maybe compare quality.