Search found 3222 matches
- Mon Mar 25, 2024 11:06 pm
- Forum: Hardware
- Topic: Haptic/Force Feedback AKA Rumble!
- Replies: 3
- Views: 41
Re: Haptic/Force Feedback AKA Rumble!
Huh, the guy got rumble working! Looking at the LibDragon, I guess there *is* a working example of turning the N64 rumble on(GC rumble is documented in multiple places). Well well...perhaps my half baked Arduino firmware will need an update soon...
- Mon Mar 25, 2024 10:27 pm
- Forum: Hardware
- Topic: DIY Uzebox / SNES arcade joystick
- Replies: 49
- Views: 2781
Re: DIY Uzebox / SNES arcade joystick
Love that color/shade. Looking forward to the print pics on that.
- Mon Mar 25, 2024 10:26 pm
- Forum: Off Topic
- Topic: Final Fight Enhanced & Mega Final Fight
- Replies: 3
- Views: 446
Re: Final Fight Enhanced & Mega Final Fight
Whoa that is cool. Hopefully the bean counters and lawyers don't find a way to ruin the awesomeness there.
- Mon Mar 25, 2024 6:52 pm
- Forum: Hardware
- Topic: Lightgun Ideas
- Replies: 28
- Views: 6174
Re: Lightgun Ideas
I can't ever recall seeing a lightgun game that used more than 2 buttons on the gun but you mention Time Crisis which I think also had a pedal so that would count as a third button I suppose. Most likely just 1 or 2 buttons would allow advanced lightgun play. But doing things this was would mean th...
- Mon Mar 25, 2024 6:43 am
- Forum: Hardware
- Topic: Haptic/Force Feedback AKA Rumble!
- Replies: 3
- Views: 41
Re: Haptic/Force Feedback AKA Rumble!
Analog Considerations I fully admit that I'm not nearly as knowledgeable about the analog electronic concepts as I ought to be, and it holds me back in the hobby. I manage by stealing answers from the smart kids, and brute force experimentation when necessary :roll: The Uzebox only has so much powe...
- Mon Mar 25, 2024 6:09 am
- Forum: Hardware
- Topic: Haptic/Force Feedback AKA Rumble!
- Replies: 3
- Views: 41
Haptic/Force Feedback AKA Rumble!
I've passed the point of no return, and I'm deep down the rabbit hole for emulating all these "what if" devices I've wanted for so long. With emulation should come possible game support, which might drive hardware builds. They keyboard is nailed down, the Hyperkin mouse rules the roost, Li...
- Mon Mar 25, 2024 5:37 am
- Forum: Programming & Software
- Topic: Keyboard and Mouse Support
- Replies: 5
- Views: 72
Re: Keyboard and Mouse Support
Working out Mouse support in CUzeBox and doing it simultaneous with the Lightgun since both require the host system's mouse. I want this to be very seamless, because ideally any game supporting the lightgun/mouse would support the other as well. I sidetracked quite a lot on input ideas, becuase they...
- Mon Mar 25, 2024 4:50 am
- Forum: Hardware
- Topic: Lightgun Ideas
- Replies: 28
- Views: 6174
Re: Lightgun Ideas
Ok triple post! I have some details I'm implementing, so I might as well get any feedback if it is available. Otherwise I'll just do an arbitrary button assignment and change it later if there are better ideas(but emulation settings are likely to influence game code here IMO). When the emulated ligh...
- Mon Mar 25, 2024 4:14 am
- Forum: Hardware
- Topic: Lightgun Ideas
- Replies: 28
- Views: 6174
Re: Lightgun Ideas
Ok more rants, or perhaps just language to sort through ideas. I added a custom SDL cursor that appears whenever the gun is on, it's a simple red crosshair compiled into the binary. Once I have a test ROM I can figure out if I have to offset aim for it to work right. I find that going full screen br...
- Mon Mar 25, 2024 2:35 am
- Forum: Hardware
- Topic: Lightgun Ideas
- Replies: 28
- Views: 6174
Re: Lightgun Ideas
Good video, that covers a lot of ground and I even found some stuff I hadn't heard anything on before. So there indeed was a lightgun that had a joystick+buttons, and it must have had a shift register like I'm planning on. Ok I just got done fighting SDL to get true coordinates on the screen, so I c...