Search found 3222 matches

by D3thAdd3r
Mon Mar 25, 2024 11:06 pm
Forum: Hardware
Topic: Haptic/Force Feedback AKA Rumble!
Replies: 3
Views: 41

Re: Haptic/Force Feedback AKA Rumble!

Huh, the guy got rumble working! Looking at the LibDragon, I guess there *is* a working example of turning the N64 rumble on(GC rumble is documented in multiple places). Well well...perhaps my half baked Arduino firmware will need an update soon...
by D3thAdd3r
Mon Mar 25, 2024 10:27 pm
Forum: Hardware
Topic: DIY Uzebox / SNES arcade joystick
Replies: 49
Views: 2781

Re: DIY Uzebox / SNES arcade joystick

Love that color/shade. Looking forward to the print pics on that.
by D3thAdd3r
Mon Mar 25, 2024 10:26 pm
Forum: Off Topic
Topic: Final Fight Enhanced & Mega Final Fight
Replies: 3
Views: 446

Re: Final Fight Enhanced & Mega Final Fight

Whoa that is cool. Hopefully the bean counters and lawyers don't find a way to ruin the awesomeness there.
by D3thAdd3r
Mon Mar 25, 2024 6:52 pm
Forum: Hardware
Topic: Lightgun Ideas
Replies: 28
Views: 6174

Re: Lightgun Ideas

I can't ever recall seeing a lightgun game that used more than 2 buttons on the gun but you mention Time Crisis which I think also had a pedal so that would count as a third button I suppose. Most likely just 1 or 2 buttons would allow advanced lightgun play. But doing things this was would mean th...
by D3thAdd3r
Mon Mar 25, 2024 6:43 am
Forum: Hardware
Topic: Haptic/Force Feedback AKA Rumble!
Replies: 3
Views: 41

Re: Haptic/Force Feedback AKA Rumble!

Analog Considerations I fully admit that I'm not nearly as knowledgeable about the analog electronic concepts as I ought to be, and it holds me back in the hobby. I manage by stealing answers from the smart kids, and brute force experimentation when necessary :roll: The Uzebox only has so much powe...
by D3thAdd3r
Mon Mar 25, 2024 6:09 am
Forum: Hardware
Topic: Haptic/Force Feedback AKA Rumble!
Replies: 3
Views: 41

Haptic/Force Feedback AKA Rumble!

I've passed the point of no return, and I'm deep down the rabbit hole for emulating all these "what if" devices I've wanted for so long. With emulation should come possible game support, which might drive hardware builds. They keyboard is nailed down, the Hyperkin mouse rules the roost, Li...
by D3thAdd3r
Mon Mar 25, 2024 5:37 am
Forum: Programming & Software
Topic: Keyboard and Mouse Support
Replies: 5
Views: 72

Re: Keyboard and Mouse Support

Working out Mouse support in CUzeBox and doing it simultaneous with the Lightgun since both require the host system's mouse. I want this to be very seamless, because ideally any game supporting the lightgun/mouse would support the other as well. I sidetracked quite a lot on input ideas, becuase they...
by D3thAdd3r
Mon Mar 25, 2024 4:50 am
Forum: Hardware
Topic: Lightgun Ideas
Replies: 28
Views: 6174

Re: Lightgun Ideas

Ok triple post! I have some details I'm implementing, so I might as well get any feedback if it is available. Otherwise I'll just do an arbitrary button assignment and change it later if there are better ideas(but emulation settings are likely to influence game code here IMO). When the emulated ligh...
by D3thAdd3r
Mon Mar 25, 2024 4:14 am
Forum: Hardware
Topic: Lightgun Ideas
Replies: 28
Views: 6174

Re: Lightgun Ideas

Ok more rants, or perhaps just language to sort through ideas. I added a custom SDL cursor that appears whenever the gun is on, it's a simple red crosshair compiled into the binary. Once I have a test ROM I can figure out if I have to offset aim for it to work right. I find that going full screen br...
by D3thAdd3r
Mon Mar 25, 2024 2:35 am
Forum: Hardware
Topic: Lightgun Ideas
Replies: 28
Views: 6174

Re: Lightgun Ideas

Good video, that covers a lot of ground and I even found some stuff I hadn't heard anything on before. So there indeed was a lightgun that had a joystick+buttons, and it must have had a shift register like I'm planning on. Ok I just got done fighting SDL to get true coordinates on the screen, so I c...